implemented skill system according to designdocuments
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// Passive skill commentary. Fired by CommentarySystem, never <<jump>>ed to.
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// One node per (context, skill) pair; if a skill has nothing to say about a
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// context, simply omit the node and it won't be considered.
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title: Commentary_Entrance_Queue_paranoia
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---
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Paranoia: The man three back hasn't looked at his phone once. Nobody waits like that.
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===
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title: Commentary_Entrance_Queue_read_room
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---
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Read the Room: Everyone here is pretending they're not cold.
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===
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title: Commentary_Entrance_Queue_streetwise
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---
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Streetwise: Door's been "slow tonight" for forty minutes. That's a price, not a queue.
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===
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