implemented skill system according to designdocuments

This commit is contained in:
2026-08-15 08:09:29 +02:00
parent f8def361fa
commit 063e94f6eb
95 changed files with 2924 additions and 4 deletions
@@ -0,0 +1,137 @@
using System.Collections.Generic;
using NUnit.Framework;
using NightclubArcadia.Skills;
using UnityEngine;
namespace NightclubArcadia.Skills.Tests
{
public class SkillCheckSystemTests
{
sealed class FixedRollSource : IRollSource
{
readonly int _value;
public FixedRollSource(int value) => _value = value;
public int Roll(int sides) => _value;
}
SkillDatabase CreateDatabase(params (string id, string display, int rank)[] skills)
{
var db = ScriptableObject.CreateInstance<SkillDatabase>();
var list = new List<SkillDefinition>();
foreach (var (id, display, rank) in skills)
{
var def = ScriptableObject.CreateInstance<SkillDefinition>();
def.EditorSet(id, display, SkillDomain.Presence, string.Empty, rank, Color.white);
list.Add(def);
}
db.EditorSetSkills(list);
return db;
}
[Test]
public void Resolve_SumsModifiers_AndSucceedsWhenTotalMeetsDc()
{
var db = CreateDatabase(("persuasion", "Persuasion", 2));
var skills = new PlayerSkills(db);
var state = new SkillStateModifiers();
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(10));
var result = system.Resolve("persuasion", 12, 1);
Assert.AreEqual(13, result.Total);
Assert.IsTrue(result.Success);
Assert.AreEqual(SkillCheckDegree.Success, result.Degree);
Assert.AreEqual(2, result.RankMod);
Assert.AreEqual(1, result.SituationalMod);
Assert.AreEqual(0, result.StateMod);
}
[Test]
public void Resolve_NaturalOne_IsCriticalFailureEvenIfModifiersWouldPass()
{
var db = CreateDatabase(("persuasion", "Persuasion", 10));
var skills = new PlayerSkills(db);
var state = new SkillStateModifiers();
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(1));
var result = system.Resolve("persuasion", 5, 5);
Assert.IsFalse(result.Success);
Assert.AreEqual(SkillCheckDegree.CriticalFailure, result.Degree);
}
[Test]
public void Resolve_NaturalTwenty_IsCriticalSuccessEvenIfBelowDc()
{
var db = CreateDatabase(("persuasion", "Persuasion", 0));
var skills = new PlayerSkills(db);
var state = new SkillStateModifiers();
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(20));
var result = system.Resolve("persuasion", 25, 0);
Assert.IsTrue(result.Success);
Assert.AreEqual(SkillCheckDegree.CriticalSuccess, result.Degree);
}
[Test]
public void Resolve_ExactDc_IsSuccess()
{
var db = CreateDatabase(("persuasion", "Persuasion", 1));
var skills = new PlayerSkills(db);
var state = new SkillStateModifiers();
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(10));
var result = system.Resolve("persuasion", 11, 0);
Assert.AreEqual(11, result.Total);
Assert.IsTrue(result.Success);
}
[Test]
public void Resolve_AppliesNegativeAndWildcardStateModifiers()
{
var db = CreateDatabase(("reflexes", "Reflexes", 1));
var skills = new PlayerSkills(db);
var state = new SkillStateModifiers();
state.Set("drunk", "reflexes", -2);
state.Set("crowd", "*", -1);
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(10));
var result = system.Resolve("reflexes", 5, 0);
Assert.AreEqual(-3, result.StateMod);
Assert.AreEqual(8, result.Total);
}
[Test]
public void Resolve_UnknownSkill_DoesNotThrow_AndUsesZeroRank()
{
var db = CreateDatabase(("persuasion", "Persuasion", 3));
var skills = new PlayerSkills(db);
var state = new SkillStateModifiers();
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(10));
SkillCheckResult result = default;
Assert.DoesNotThrow(() => result = system.Resolve("nosuchskill", 10, 0));
Assert.AreEqual(0, result.RankMod);
Assert.AreEqual("NOSUCHSKILL", result.SkillDisplayName);
}
[Test]
public void Resolve_DoesNotMutatePlayerSkills()
{
var db = CreateDatabase(("persuasion", "Persuasion", 2));
var skills = new PlayerSkills(db);
var before = skills.GetRank("persuasion");
var state = new SkillStateModifiers();
var system = new SkillCheckSystem(db, skills, state, new FixedRollSource(10));
system.Resolve("persuasion", 10, 0);
Assert.AreEqual(before, skills.GetRank("persuasion"));
Assert.AreEqual(1, skills.AllRanks.Count);
}
}
}