convert the working scene to text and move it to Scenes/Levels
The scene is now Assets/Scenes/Levels/SC101_ConferenceHall.unity, serialized as TEXT: 101KB of YAML, diffable and mergeable for the first time. Root cause of the binary problem, which four earlier approaches had failed to fix: the NavMeshSurface on the Navigation root held its baked NavMeshData *embedded in the scene* rather than as an asset. NavMeshData prefers binary serialization, and one such object forces the whole scene file to binary regardless of the project's Force Text setting — which is why toggling that setting, re-saving, and saving to a new path all did nothing. Bisecting the roots one at a time found it: thirteen roots each saved as text on their own, Navigation did not. Extracting the data to Scenes/Levels/SC101_ConferenceHall/NavMesh-Navigation.asset — which is what baking from the NavMeshSurface inspector produces anyway — lets the scene serialize as text. The embedded copy was the anomaly. The scene was rebuilt rather than copied, because saving the binary scene to a new path reproduces binary. All 14 roots were moved into a fresh scene and verified: roots 14 -> 14, cross-root references 25 -> 25, zero missing scripts. Render settings were carried across by hand, since they do not travel with GameObjects. Nothing is split yet — every object is still in one scene, so no reference crosses a scene boundary. That split is the next step. Also here: the four Editor setup menus no longer each hardcode the scene path; they share NightclubArcadia.EditorTools.ScenePaths, which is what made renaming the scene a four-file edit. Build settings point at the new scene, the URP template leftovers (SampleScene, Readme.asset, TutorialInfo) are deleted, and .gitattributes drops the binary exception that existed only for the old file. EditMode 42/42, YarnCheck 9 files / 35 nodes. Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
@@ -29,18 +29,6 @@
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|||||||
*.fontsettings text eol=lf merge=unityyamlmerge
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*.fontsettings text eol=lf merge=unityyamlmerge
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||||||
*.meta text eol=lf
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*.meta text eol=lf
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||||||
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
# EXCEPTION — a scene that is serialized as BINARY
|
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||||||
# ---------------------------------------------------------------------------
|
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||||||
# DialogueTest.unity is a Unity binary SerializedFile, not YAML, despite the
|
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||||||
# project being set to Force Text. It contains 128 lone CR bytes, so treating it
|
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||||||
# as text would have git rewrite them as line endings and corrupt the scene.
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||||||
#
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||||||
# Remove this line the moment the file is genuinely text — verify with:
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||||||
# head -c 20 NightclubArcadia/Assets/Scenes/DialogueTest.unity # want %YAML 1.1
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|
||||||
# Background and the fix: docs/restructure-plan.md §0.1
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||||||
/NightclubArcadia/Assets/Scenes/DialogueTest.unity binary
|
|
||||||
|
|
||||||
# ---------------------------------------------------------------------------
|
# ---------------------------------------------------------------------------
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||||||
# Source, config and prose
|
# Source, config and prose
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||||||
# ---------------------------------------------------------------------------
|
# ---------------------------------------------------------------------------
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||||||
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|||||||
@@ -10,12 +10,12 @@ using UnityEngine;
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|||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
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||||||
/// Wires player control, navigation, and camera systems into DialogueTest.unity.
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/// Wires player control, navigation, and camera systems into SC101_ConferenceHall.unity.
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||||||
/// Run via Tools → Nightclub Arcadia → Set Up Player Control & Camera.
|
/// Run via Tools → Nightclub Arcadia → Set Up Player Control & Camera.
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||||||
/// </summary>
|
/// </summary>
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||||||
public static class PlayerControlSetup
|
public static class PlayerControlSetup
|
||||||
{
|
{
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||||||
const string ScenePath = "Assets/Scenes/DialogueTest.unity";
|
const string ScenePath = NightclubArcadia.EditorTools.ScenePaths.WorkingLevel;
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||||||
const string PlayerPrefabPath = "Assets/StarterAssets/ThirdPersonController/Prefabs/PlayerArmature.prefab";
|
const string PlayerPrefabPath = "Assets/StarterAssets/ThirdPersonController/Prefabs/PlayerArmature.prefab";
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||||||
const string SettingsFolder = "Assets/Settings";
|
const string SettingsFolder = "Assets/Settings";
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||||||
|
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||||||
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|||||||
@@ -0,0 +1,21 @@
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|||||||
|
namespace NightclubArcadia.EditorTools
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||||||
|
{
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||||||
|
/// <summary>
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||||||
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/// The scene paths the one-shot setup menus operate on.
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||||||
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///
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/// These used to be a literal "Assets/Scenes/DialogueTest.unity" repeated in four
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/// Editor scripts, which is why renaming the scene meant finding all four. One
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/// place now.
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|
/// </summary>
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|
public static class ScenePaths
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|
{
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/// <summary>Entry point. Loads Systems, then a level.</summary>
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public const string Bootstrap = "Assets/Scenes/Bootstrap.unity";
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/// <summary>Persistent systems: dialogue, skills, UI, camera rig, player.</summary>
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public const string Systems = "Assets/Scenes/Systems/Systems.unity";
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/// <summary>The scene the setup menus wire into. SC-101's conference hall.</summary>
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public const string WorkingLevel = "Assets/Scenes/Levels/SC101_ConferenceHall.unity";
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}
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}
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@@ -0,0 +1,11 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 3a3f10ec1f9042358ed09c1cdcc345d8
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||||||
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MonoImporter:
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||||||
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externalObjects: {}
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||||||
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serializedVersion: 2
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||||||
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defaultReferences: []
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||||||
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executionOrder: 0
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||||||
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icon: {instanceID: 0}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
@@ -23,7 +23,7 @@ public static class SkillSystemSetup
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|||||||
const string SkillsFolder = "Assets/Skills";
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const string SkillsFolder = "Assets/Skills";
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const string BiblePath = "Assets/Skills/skill_bible.json";
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const string BiblePath = "Assets/Skills/skill_bible.json";
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const string DatabasePath = "Assets/Skills/SkillDatabase.asset";
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const string DatabasePath = "Assets/Skills/SkillDatabase.asset";
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const string ScenePath = "Assets/Scenes/DialogueTest.unity";
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const string ScenePath = NightclubArcadia.EditorTools.ScenePaths.WorkingLevel;
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const string AutoSetupSessionKey = "NightclubArcadia.SkillSystem.AutoSetupDone";
|
const string AutoSetupSessionKey = "NightclubArcadia.SkillSystem.AutoSetupDone";
|
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[DidReloadScripts]
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[DidReloadScripts]
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@@ -55,7 +55,7 @@ public static class SkillSystemSetup
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates/updates ScriptableObject assets without opening a scene.
|
/// Creates/updates ScriptableObject assets without opening a scene.
|
||||||
/// Safe to run on domain reload. Scene wiring stays on the menu item /
|
/// Safe to run on domain reload. Scene wiring stays on the menu item /
|
||||||
/// the checked-in DialogueTest.unity Skill System objects.
|
/// the checked-in SC101_ConferenceHall.unity Skill System objects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
static void EnsureSkillAssetsOnly()
|
static void EnsureSkillAssetsOnly()
|
||||||
{
|
{
|
||||||
@@ -122,7 +122,7 @@ public static class SkillSystemSetup
|
|||||||
EditorUtility.SetDirty(database);
|
EditorUtility.SetDirty(database);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
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||||||
WireDialogueTestScene(database);
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WireWorkingLevelScene(database);
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||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
Debug.Log($"Skill system setup complete. Database at {DatabasePath}; scene wired at {ScenePath}.");
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Debug.Log($"Skill system setup complete. Database at {DatabasePath}; scene wired at {ScenePath}.");
|
||||||
}
|
}
|
||||||
@@ -230,7 +230,7 @@ public static class SkillSystemSetup
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void WireDialogueTestScene(SkillDatabase database)
|
static void WireWorkingLevelScene(SkillDatabase database)
|
||||||
{
|
{
|
||||||
if (!File.Exists(ScenePath))
|
if (!File.Exists(ScenePath))
|
||||||
{
|
{
|
||||||
@@ -243,7 +243,7 @@ public static class SkillSystemSetup
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|||||||
var runner = UnityEngine.Object.FindAnyObjectByType<DialogueRunner>();
|
var runner = UnityEngine.Object.FindAnyObjectByType<DialogueRunner>();
|
||||||
if (runner == null)
|
if (runner == null)
|
||||||
{
|
{
|
||||||
Debug.LogError("No DialogueRunner in DialogueTest.unity.");
|
Debug.LogError("No DialogueRunner in SC101_ConferenceHall.unity.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -16,12 +16,12 @@ using UnityEngine.UI;
|
|||||||
using Yarn.Unity;
|
using Yarn.Unity;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Builds UI prefabs and wires them into DialogueTest.unity.
|
/// Builds UI prefabs and wires them into SC101_ConferenceHall.unity.
|
||||||
/// Run via Tools → Nightclub Arcadia → Set Up UI Layer.
|
/// Run via Tools → Nightclub Arcadia → Set Up UI Layer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class UILayerSetup
|
public static class UILayerSetup
|
||||||
{
|
{
|
||||||
const string ScenePath = "Assets/Scenes/DialogueTest.unity";
|
const string ScenePath = NightclubArcadia.EditorTools.ScenePaths.WorkingLevel;
|
||||||
const string PrefabFolder = "Assets/Prefabs/UI";
|
const string PrefabFolder = "Assets/Prefabs/UI";
|
||||||
const string ArtFolder = "Assets/Art/UI/Placeholder";
|
const string ArtFolder = "Assets/Art/UI/Placeholder";
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ using Yarn.Unity.Editor;
|
|||||||
public static class YarnDemoSetup
|
public static class YarnDemoSetup
|
||||||
{
|
{
|
||||||
const string YarnProjectPath = "Assets/Dialogue/NightclubArcadia.yarnproject";
|
const string YarnProjectPath = "Assets/Dialogue/NightclubArcadia.yarnproject";
|
||||||
const string ScenePath = "Assets/Scenes/DialogueTest.unity";
|
const string ScenePath = NightclubArcadia.EditorTools.ScenePaths.WorkingLevel;
|
||||||
|
|
||||||
[MenuItem("Tools/Nightclub Arcadia/Set Up Yarn Dialogue Test")]
|
[MenuItem("Tools/Nightclub Arcadia/Set Up Yarn Dialogue Test")]
|
||||||
public static void SetUpYarnDialogueTest()
|
public static void SetUpYarnDialogueTest()
|
||||||
|
|||||||
@@ -1,34 +0,0 @@
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|||||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Name: Readme
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icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3}
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||||||
title: URP Empty Template
|
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||||||
sections:
|
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||||||
- heading: Welcome to the Universal Render Pipeline
|
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||||||
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
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||||||
linkText:
|
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||||||
url:
|
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||||||
- heading: URP Documentation
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||||||
text:
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||||||
linkText: Read more about URP
|
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||||||
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
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||||||
- heading: Forums
|
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||||||
text:
|
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||||||
linkText: Get answers and support
|
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||||||
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
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||||||
- heading: Report bugs
|
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||||||
text:
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||||||
linkText: Submit a report
|
|
||||||
url: https://unity3d.com/unity/qa/bug-reporting
|
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Load Diff
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@@ -1,432 +0,0 @@
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@@ -1,158 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
|
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using UnityEditor;
|
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using System;
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using System.IO;
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using System.Reflection;
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|
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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public class ReadmeEditor : Editor {
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static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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static float kSpace = 16f;
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static ReadmeEditor()
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{
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EditorApplication.delayCall += SelectReadmeAutomatically;
|
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}
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static void SelectReadmeAutomatically()
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{
|
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if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
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{
|
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var readme = SelectReadme();
|
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SessionState.SetBool(kShowedReadmeSessionStateName, true);
|
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|
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if (readme && !readme.loadedLayout)
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{
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LoadLayout();
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readme.loadedLayout = true;
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}
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}
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}
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|
||||||
static void LoadLayout()
|
|
||||||
{
|
|
||||||
var assembly = typeof(EditorApplication).Assembly;
|
|
||||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
|
||||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
|
||||||
method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
|
|
||||||
}
|
|
||||||
|
|
||||||
[MenuItem("Tutorial/Show Tutorial Instructions")]
|
|
||||||
static Readme SelectReadme()
|
|
||||||
{
|
|
||||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
|
||||||
if (ids.Length == 1)
|
|
||||||
{
|
|
||||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
|
||||||
|
|
||||||
Selection.objects = new UnityEngine.Object[]{readmeObject};
|
|
||||||
|
|
||||||
return (Readme)readmeObject;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Couldn't find a readme");
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnHeaderGUI()
|
|
||||||
{
|
|
||||||
var readme = (Readme)target;
|
|
||||||
Init();
|
|
||||||
|
|
||||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal("In BigTitle");
|
|
||||||
{
|
|
||||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
|
||||||
GUILayout.Label(readme.title, TitleStyle);
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
var readme = (Readme)target;
|
|
||||||
Init();
|
|
||||||
|
|
||||||
foreach (var section in readme.sections)
|
|
||||||
{
|
|
||||||
if (!string.IsNullOrEmpty(section.heading))
|
|
||||||
{
|
|
||||||
GUILayout.Label(section.heading, HeadingStyle);
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(section.text))
|
|
||||||
{
|
|
||||||
GUILayout.Label(section.text, BodyStyle);
|
|
||||||
}
|
|
||||||
if (!string.IsNullOrEmpty(section.linkText))
|
|
||||||
{
|
|
||||||
if (LinkLabel(new GUIContent(section.linkText)))
|
|
||||||
{
|
|
||||||
Application.OpenURL(section.url);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GUILayout.Space(kSpace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool m_Initialized;
|
|
||||||
|
|
||||||
GUIStyle LinkStyle { get { return m_LinkStyle; } }
|
|
||||||
[SerializeField] GUIStyle m_LinkStyle;
|
|
||||||
|
|
||||||
GUIStyle TitleStyle { get { return m_TitleStyle; } }
|
|
||||||
[SerializeField] GUIStyle m_TitleStyle;
|
|
||||||
|
|
||||||
GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
|
|
||||||
[SerializeField] GUIStyle m_HeadingStyle;
|
|
||||||
|
|
||||||
GUIStyle BodyStyle { get { return m_BodyStyle; } }
|
|
||||||
[SerializeField] GUIStyle m_BodyStyle;
|
|
||||||
|
|
||||||
void Init()
|
|
||||||
{
|
|
||||||
if (m_Initialized)
|
|
||||||
return;
|
|
||||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
|
||||||
m_BodyStyle.wordWrap = true;
|
|
||||||
m_BodyStyle.fontSize = 14;
|
|
||||||
|
|
||||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
|
||||||
m_TitleStyle.fontSize = 26;
|
|
||||||
|
|
||||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
|
||||||
m_HeadingStyle.fontSize = 18 ;
|
|
||||||
|
|
||||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
|
||||||
m_LinkStyle.wordWrap = false;
|
|
||||||
// Match selection color which works nicely for both light and dark skins
|
|
||||||
m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
|
|
||||||
m_LinkStyle.stretchWidth = false;
|
|
||||||
|
|
||||||
m_Initialized = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
|
|
||||||
{
|
|
||||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
|
||||||
|
|
||||||
Handles.BeginGUI ();
|
|
||||||
Handles.color = LinkStyle.normal.textColor;
|
|
||||||
Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
|
||||||
Handles.color = Color.white;
|
|
||||||
Handles.EndGUI ();
|
|
||||||
|
|
||||||
EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
|
|
||||||
|
|
||||||
return GUI.Button (position, label, LinkStyle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 476cc7d7cd9874016adc216baab94a0a
|
|
||||||
timeCreated: 1484146680
|
|
||||||
licenseType: Store
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 196526
|
|
||||||
packageName: Starter Assets - ThirdPerson | Updates in new CharacterController
|
|
||||||
package
|
|
||||||
packageVersion: 1.1.7
|
|
||||||
assetPath: Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
|
|
||||||
uploadId: 879174
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Readme : ScriptableObject {
|
|
||||||
public Texture2D icon;
|
|
||||||
public string title;
|
|
||||||
public Section[] sections;
|
|
||||||
public bool loadedLayout;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class Section {
|
|
||||||
public string heading, text, linkText, url;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fcf7219bab7fe46a1ad266029b2fee19
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences:
|
|
||||||
- icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3}
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
AssetOrigin:
|
|
||||||
serializedVersion: 1
|
|
||||||
productId: 196526
|
|
||||||
packageName: Starter Assets - ThirdPerson | Updates in new CharacterController
|
|
||||||
package
|
|
||||||
packageVersion: 1.1.7
|
|
||||||
assetPath: Assets/TutorialInfo/Scripts/Readme.cs
|
|
||||||
uploadId: 879174
|
|
||||||
@@ -6,10 +6,7 @@ EditorBuildSettings:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/Levels/SC101_ConferenceHall.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: a4910059112fe4675827519a3f55afe5
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/DialogueTest.unity
|
|
||||||
guid: 67a0ad6ebebd640a59b91b85221b30df
|
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
||||||
|
|||||||
Reference in New Issue
Block a user