fixed detour stacking and improper option gating
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@@ -32,9 +32,20 @@ title: Declarations
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<<declare $previous_winner = "" as string>>
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// Candidate lean. Three permanently-live readings of who the PC is; they are
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// not mutually exclusive and never resolve. Writers <<set>> these; no code
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// reads them. There is deliberately NO derived "winning candidate" variable —
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// see docs/candidate-system-implementation-plan.md §6.
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// not mutually exclusive and never resolve into a canonical identity.
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//
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// DESIGN DECISION 2026-08-16 — amends the "no code ever reads lean" guardrail in
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// docs/candidate-system-implementation-plan.md §6.1: scenes are meant to tilt
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// toward one reading and NPCs are meant to act on the current tilt, so that a
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// player who thinks they have settled on a path gets challenged on it in the
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// next scene. Reading lean through top_skill(...) is therefore sanctioned, as in
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// SC101_Asks_Candidate_Chevalier_Cassian_Thal_Talk. top_skill returns its FIRST
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// argument on a tie, which is why made_asset is passed first — the Made Asset
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// bias on an even score is deliberate, not an accident of argument order.
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//
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// What the amendment does NOT license: a stored winner. There is still no
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// $dominant_candidate, no ground-truth identity field, and nothing in save data
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// beyond these three integers. $winner above is scratch, recomputed per use.
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<<declare $self_lean_made_asset = 0 as number>>
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<<declare $self_lean_journalist = 0 as number>>
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<<declare $self_lean_inheritor = 0 as number>>
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@@ -102,5 +113,5 @@ title: Declarations
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<<declare $spoke_to_chevalier_cassian_thal = false as bool>>
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<<declare $spoke_to_bradford_kane = false as bool>>
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<<declare $inquired_about_cyprus = false as bool>>
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<<declare $declared_candidate_to_chevalier_cassian_thal = true as bool>>
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<<declare $declared_candidate_to_chevalier_cassian_thal = false as bool>>
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===
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