integrated candidate system

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2026-08-15 13:01:04 +02:00
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// SC-101 — The Card at the Desk. Opening candidate hooks.
//
// Scene files stay thin: set the stage, <<detour>> into hook nodes, return.
// Prose is TODO until the writing pass; structure and flag writes are locked.
//
// Evidence rule (design §1.3): each candidate gets exactly one of each evidence
// type — object, testimony, document, intuition. Preserve that balance; do not
// stack types so trust becomes an artifact of imbalance.
//
// Discovery order (§1.5): hooks are independently reachable in any order via
// <<detour>> from the desk. Never <<if>>-guard a hook on another hook having
// fired, on any $self_lean_*, or on skill_rank(...). Never make a hook only
// reachable as fall-through from another.
title: SC101_Desk
---
<<set $seen_sc_101 = true>>
Narrator: TODO — desk / card stage-setting.
-> Made Asset hook
<<detour SC101_Hook_MadeAsset>>
<<jump SC101_Desk>>
-> Journalist hook
<<detour SC101_Hook_Journalist>>
<<jump SC101_Desk>>
-> Inheritor hook
<<detour SC101_Hook_Inheritor>>
<<jump SC101_Desk>>
-> Neutral hook
<<detour SC101_Hook_Neutral>>
<<jump SC101_Desk>>
-> Leave the desk
Narrator: TODO — exit the desk beat.
===
title: SC101_Hook_MadeAsset
---
CONFLUENCE: TODO — Made Asset intuition.
<<set $self_lean_made_asset += 1>>
===
title: SC101_Hook_Journalist
---
FACEWORK: TODO — Journalist intuition.
<<set $self_lean_journalist += 1>>
===
title: SC101_Hook_Inheritor
---
STANDING ORDER: TODO — Inheritor intuition.
<<set $self_lean_inheritor += 1>>
===
title: SC101_Hook_Neutral
---
HOUSE POUR: TODO — neutral Body texture; no lean.
===