integrated candidate system
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// SC-101 — The Card at the Desk. Opening candidate hooks.
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//
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// Scene files stay thin: set the stage, <<detour>> into hook nodes, return.
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// Prose is TODO until the writing pass; structure and flag writes are locked.
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//
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// Evidence rule (design §1.3): each candidate gets exactly one of each evidence
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// type — object, testimony, document, intuition. Preserve that balance; do not
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// stack types so trust becomes an artifact of imbalance.
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//
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// Discovery order (§1.5): hooks are independently reachable in any order via
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// <<detour>> from the desk. Never <<if>>-guard a hook on another hook having
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// fired, on any $self_lean_*, or on skill_rank(...). Never make a hook only
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// reachable as fall-through from another.
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title: SC101_Desk
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---
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<<set $seen_sc_101 = true>>
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Narrator: TODO — desk / card stage-setting.
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-> Made Asset hook
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<<detour SC101_Hook_MadeAsset>>
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<<jump SC101_Desk>>
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-> Journalist hook
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<<detour SC101_Hook_Journalist>>
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<<jump SC101_Desk>>
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-> Inheritor hook
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<<detour SC101_Hook_Inheritor>>
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<<jump SC101_Desk>>
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-> Neutral hook
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<<detour SC101_Hook_Neutral>>
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<<jump SC101_Desk>>
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-> Leave the desk
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Narrator: TODO — exit the desk beat.
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===
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title: SC101_Hook_MadeAsset
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---
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CONFLUENCE: TODO — Made Asset intuition.
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<<set $self_lean_made_asset += 1>>
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===
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title: SC101_Hook_Journalist
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---
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FACEWORK: TODO — Journalist intuition.
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<<set $self_lean_journalist += 1>>
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===
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title: SC101_Hook_Inheritor
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---
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STANDING ORDER: TODO — Inheritor intuition.
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<<set $self_lean_inheritor += 1>>
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===
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title: SC101_Hook_Neutral
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---
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HOUSE POUR: TODO — neutral Body texture; no lean.
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===
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