From 23e9b783a62d3017c01423076d59357ac1ab17d9 Mon Sep 17 00:00:00 2001 From: grabowskil Date: Fri, 14 Aug 2026 13:13:07 +0200 Subject: [PATCH] .gitignore --- .gitignore | 122 +++++++++++++++++++++++++++++ NightclubArcadia/.gitignore | 151 ++++++++++++++++++++++++++++++++++++ 2 files changed, 273 insertions(+) create mode 100644 .gitignore create mode 100644 NightclubArcadia/.gitignore diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3aeda1e --- /dev/null +++ b/.gitignore @@ -0,0 +1,122 @@ +# Repository-root ignores. +# +# Unity-specific rules live in NightclubArcadia/.gitignore — the upstream Unity +# template anchors every path with a leading "/", so it only works when placed +# at the root of the Unity project folder, not here. +# +# Rules below cover macOS (Apple Silicon), IDEs, and toolchains. +# Sources: https://github.com/github/gitignore/tree/main/Global + +# --------------------------------------------------------------------------- +# macOS +# --------------------------------------------------------------------------- +.DS_Store +.DS_Store? +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# --------------------------------------------------------------------------- +# Xcode — Unity emits an Xcode project for iOS/visionOS/macOS player builds +# --------------------------------------------------------------------------- +xcuserdata/ +*.xcuserstate +*.xcscmblueprint +*.xccheckout +DerivedData/ +*.moved-aside +*.hmap +*.ipa +*.dSYM.zip +*.dSYM + +# CocoaPods / Swift Package Manager (post-build iOS integrations) +Pods/ +.swiftpm/ +*.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist + +# Provisioning + signing material — never commit +*.mobileprovision +*.provisionprofile +*.p12 +*.cer +*.certSigningRequest + +# --------------------------------------------------------------------------- +# IDEs / editors +# --------------------------------------------------------------------------- +# JetBrains Rider (the common Unity IDE on Apple Silicon) +.idea/ +*.sln.iml +*.DotSettings.user + +# Visual Studio / VS Code +.vs/ +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/extensions.json +*.code-workspace + +# Vim / Emacs / misc +*.swp +*.swo +*~ +\#*\# +.\#* +.netrwhist + +# --------------------------------------------------------------------------- +# Homebrew / toolchain / local dev +# --------------------------------------------------------------------------- +.direnv/ +.envrc.local +.env +.env.local +*.local + +# Node (used by some Unity web/tooling pipelines) +node_modules/ +npm-debug.log* +yarn-error.log* + +# Python venvs (build/asset scripts) +.venv/ +__pycache__/ +*.py[cod] + +# --------------------------------------------------------------------------- +# AI / agent tooling +# --------------------------------------------------------------------------- +.claude/settings.local.json + +# --------------------------------------------------------------------------- +# Archives & large binaries that should go through Git LFS instead +# --------------------------------------------------------------------------- +*.zip +*.tar.gz +*.7z +*.rar diff --git a/NightclubArcadia/.gitignore b/NightclubArcadia/.gitignore new file mode 100644 index 0000000..e21fcf4 --- /dev/null +++ b/NightclubArcadia/.gitignore @@ -0,0 +1,151 @@ +# Unity project ignores — must live at the root of the Unity project folder, +# because every rule below is anchored with a leading "/". +# +# Base: https://github.com/github/gitignore/blob/main/Unity.gitignore +# Extended for Unity 6.x (6000.x). macOS/IDE/global rules live in ../.gitignore +# +# The three folders that define the project and MUST stay committed: +# Assets/ Packages/ ProjectSettings/ (including every .meta file) + +# --------------------------------------------------------------------------- +# Unity-generated folders (all regenerated on next editor open) +# --------------------------------------------------------------------------- +.utmp/ +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ +*.log + +# Unity 6 puts the Bee build backend, Burst cache and IL2CPP cache under +# /Library, but some build configurations emit them at the project root. +/[Bb]ee/ +/[Bb]urst[Cc]ache/ +/[Ii]l2[Cc]pp[Bb]uild[Cc]ache/ +/artifacts/ + +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. +*.blend1 +*.blend1.meta + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# --------------------------------------------------------------------------- +# IDE / editor tooling +# --------------------------------------------------------------------------- +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* +# Jetbrains Rider personal-layer settings +*.DotSettings.user + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.slnx +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Mono auto generated files +mono_crash.* + +# --------------------------------------------------------------------------- +# Build output +# --------------------------------------------------------------------------- +*.apk +*.aab +*.unitypackage +*.unitypackage.meta +*.app +*.ipa +*.dmg +*.pkg + +# Crashlytics generated file +crashlytics-build.properties + +# TestRunner generated files +InitTestScene*.unity* + +# --------------------------------------------------------------------------- +# Addressables default ignores, before user customizations +# --------------------------------------------------------------------------- +/ServerData +/[Aa]ssets/StreamingAssets/aa* +/[Aa]ssets/AddressableAssetsData/link.xml* +/[Aa]ssets/Addressables_Temp* +# By default, Addressables content builds will generate addressables_content_state.bin +# files in platform-specific subfolders, for example: +# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin +/[Aa]ssets/AddressableAssetsData/*/*.bin* + +# Visual Scripting auto-generated files +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta + +# Auto-generated scenes by play mode tests +/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* + +# Auto-generated cache in Assets folder +/[Aa]ssets/[Ss]ceneDependencyCache* + +# --------------------------------------------------------------------------- +# Unity 6 extras not in the upstream template +# --------------------------------------------------------------------------- +# Package Manager lock file: keep it. Uncomment only if you deliberately want +# floating package versions across the team. +# /Packages/packages-lock.json + +# Unity Version Control (Plastic SCM) workspace metadata +/.plastic/ +/[Bb]ranch[Ee]xplorer* + +# Unity Accelerator / cache server local state +/[Cc]ache[Ss]erver*/ + +# Editor crash handler output +/[Cc]rashes/ + +# URP/HDRP shader graph + shader cache leftovers +/[Aa]ssets/**/*.shadergraph.meta.tmp + +# Auto-generated assembly info from IL post-processing +/[Aa]ssets/csc.rsp.meta.tmp