Added player character and step in/out of dialogue in scene 101
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@@ -1,7 +1,8 @@
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// The door. Scene files stay thin: they set the stage, detour into character
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// nodes for the actual talking, then branch on the outcome.
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//
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// Reached from SC-101's exit placeholder (TODO(SC101-EXIT)). The game's
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// No longer reached from SC-101: that exit now calls <<enter_environment>>
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// and steps out of dialogue instead of jumping here. The game's
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// DialogueRunner entry is `Start` in Scenes/SC101.yarn.
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title: Entrance_Door
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@@ -40,8 +40,7 @@ Narrator: Someone left a card with your name on it at the registration desk thre
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<<detour SC101_Hook_Journalist>>
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<<detour SC101_Hook_MadeAsset>>
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Narrator: You're drawn toward a seat — toward a waiting conversation you didn't agree to have yet.
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// TODO(SC101-EXIT): temporary. Act I hub node is unnamed — guide §6.1.
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<<jump Entrance_Door>>
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<<enter_environment>>
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===
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title: SC101_Hook_MadeAsset
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