Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -1,7 +1,8 @@
// The door. Scene files stay thin: they set the stage, detour into character
// nodes for the actual talking, then branch on the outcome.
//
// Reached from SC-101's exit placeholder (TODO(SC101-EXIT)). The game's
// No longer reached from SC-101: that exit now calls <<enter_environment>>
// and steps out of dialogue instead of jumping here. The game's
// DialogueRunner entry is `Start` in Scenes/SC101.yarn.
title: Entrance_Door
@@ -40,8 +40,7 @@ Narrator: Someone left a card with your name on it at the registration desk thre
<<detour SC101_Hook_Journalist>>
<<detour SC101_Hook_MadeAsset>>
Narrator: You're drawn toward a seat — toward a waiting conversation you didn't agree to have yet.
// TODO(SC101-EXIT): temporary. Act I hub node is unnamed — guide §6.1.
<<jump Entrance_Door>>
<<enter_environment>>
===
title: SC101_Hook_MadeAsset