Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,47 @@
using UnityEngine;
using Yarn.Unity;
namespace NightclubArcadia.Dialogue
{
/// <summary>
/// Trigger-zone interactable: player walks in range, presses E, and this
/// starts the given Yarn node. The reverse of DialogueTransitionController's
/// <<enter_environment>> — this is the "step into dialogue" half of the loop.
/// </summary>
public class DialogueInteractable : MonoBehaviour
{
[SerializeField] private DialogueRunner dialogueRunner;
[SerializeField] private GameObject dialogueUI;
[SerializeField] private GameObject playerArmature;
[SerializeField] private string yarnNodeName = "Bartender_Chat";
private bool playerInRange = false;
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
playerInRange = true;
}
void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
playerInRange = false;
}
void Update()
{
if (playerInRange && Input.GetKeyDown(KeyCode.E))
{
StartConversation();
}
}
void StartConversation()
{
playerArmature.SetActive(false);
dialogueUI.SetActive(true);
dialogueRunner.StartDialogue(yarnNodeName);
}
}
}