Added player character and step in/out of dialogue in scene 101
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using UnityEngine;
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using Yarn.Unity;
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namespace NightclubArcadia.Dialogue
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{
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/// <summary>
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/// Registers the <<enter_environment>> Yarn command, which steps the player
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/// out of dialogue and hands control to the 3D environment.
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/// </summary>
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public class DialogueTransitionController : MonoBehaviour
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{
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[SerializeField] private DialogueRunner dialogueRunner;
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[SerializeField] private GameObject dialogueUI;
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[SerializeField] private GameObject playerArmature;
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void Start()
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{
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dialogueRunner.AddCommandHandler("enter_environment", EnterEnvironment);
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}
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void EnterEnvironment()
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{
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dialogueUI.SetActive(false);
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playerArmature.SetActive(true);
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}
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}
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}
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