Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,68 @@
Shader "Hidden/ProBuilder/FacePickerURP"
{
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.universal": "17.0"
}
Tags
{
"ProBuilderPicker"="Base"
"RenderType"="Opaque"
"RenderPipeline"="UniversalPipeline"
"Queue"="Geometry"
"DisableBatching"="True"
}
Pass
{
Name "Base"
Tags { "LightMode"="ProBuilderPickerA" }
ZTest LEqual
ZWrite On
Cull Back
Blend Off
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "ProBuilderCG_URP.hlsl"
struct Attributes
{
float4 positionOS : POSITION;
float4 color : COLOR;
};
struct Varyings
{
float4 positionCS : SV_POSITION;
float4 color : COLOR;
};
Varyings vert(Attributes input)
{
Varyings output;
VertexPositionInputs positions = GetVertexPositionInputs(input.positionOS.xyz);
output.positionCS = positions.positionCS;
output.color = input.color;
return output;
}
half4 frag(Varyings input) : SV_Target
{
return input.color;
}
ENDHLSL
}
}
// Fallback to built-in renderer version
Fallback "Hidden/ProBuilder/FacePicker"
}