Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,44 @@
Shader "Hidden/ProBuilder/HideVertices"
{
SubShader
{
Tags { "IgnoreProjector"="True" "RenderType"="Geometry" }
Lighting Off
ZTest On
ZWrite On
Cull Back
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.pos = fixed4(0,0,0,0);
return o;
}
half4 frag (v2f i) : COLOR
{
return fixed4(0,0,0,0);
}
ENDCG
}
}
}