Added player character and step in/out of dialogue in scene 101
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@@ -0,0 +1,55 @@
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Shader "Hidden/ProBuilder/NormalPreview"
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{
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SubShader
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{
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Tags { "Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="Geometry" }
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Lighting Off
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ZTest LEqual
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite On
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Cull Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float _Scale;
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struct appdata
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{
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float4 vertex : POSITION;
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// secretely this is the normal, w is used to pass extrusion
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float4 tangent : TANGENT;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 color : COLOR;
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};
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v2f vert (appdata v)
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{
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v2f o;
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float4 world = mul(unity_ObjectToWorld, v.vertex);
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float3 nrm = UnityObjectToWorldNormal(v.tangent.xyz);
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float4 extruded = world + float4((nrm * v.tangent.w * _Scale), 0);
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o.pos = mul(UNITY_MATRIX_VP, extruded);
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o.color = float4(abs(v.tangent.xyz), 1);
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return o;
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}
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half4 frag (v2f i) : COLOR
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{
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return i.color;
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}
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ENDCG
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}
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}
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}
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