Added player character and step in/out of dialogue in scene 101
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
Shader "Hidden/ProBuilder/SmoothingPreview"
|
||||
{
|
||||
Properties {
|
||||
_Opacity ("Opacity", Float) = .5
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "IgnoreProjector"="True" "RenderType"="Geometry" }
|
||||
Lighting Off
|
||||
ZTest LEqual
|
||||
ZWrite On
|
||||
Cull Back
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
float _Opacity;
|
||||
float _Dither;
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 pos : SV_POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
|
||||
o.pos = float4(UnityObjectToViewPos(v.vertex.xyz), 1);
|
||||
o.pos.xyz *= .98;
|
||||
o.pos = mul(UNITY_MATRIX_P, o.pos);
|
||||
o.color = v.color;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag (v2f i) : COLOR
|
||||
{
|
||||
i.pos.xy = floor(i.pos.xy * 1) * .5;
|
||||
float checker = -frac(i.pos.x + i.pos.y);
|
||||
clip(lerp(1, checker, _Dither));
|
||||
|
||||
half4 c = half4(i.color.rgb, i.color.a * _Opacity);
|
||||
return c;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user