Added player character and step in/out of dialogue in scene 101
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@@ -0,0 +1,74 @@
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Shader "Hidden/ProBuilder/VertexPickerURP"
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{
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SubShader
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{
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PackageRequirements
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{
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"com.unity.render-pipelines.universal": "17.0"
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}
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Tags
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{
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"ProBuilderPicker"="VertexPass"
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"RenderType"="Opaque"
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"RenderPipeline"="UniversalPipeline"
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"Queue"="Geometry"
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"IgnoreProjector"="True"
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"DisableBatching"="True"
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}
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Pass
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{
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Name "Vertices"
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Tags { "LightMode"="ProBuilderPickerA" }
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ZTest LEqual
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ZWrite On
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Cull Off
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Blend Off
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Offset -1, -1
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "ProBuilderCG_URP.hlsl"
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struct Attributes
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{
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float4 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 color : COLOR;
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float2 uv0 : TEXCOORD0;
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float2 uv1 : TEXCOORD1;
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float2 uv : TEXCOORD0;
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float4 color : COLOR;
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};
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Varyings vert(Attributes input)
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{
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Varyings output;
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output.positionCS = UnityObjectToClipPosWithOffset(input.positionOS.xyz);
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output.positionCS = GetPickerColor(output.positionCS, input.uv1);
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output.uv = input.uv0.xy;
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output.color = input.color;
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return output;
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}
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half4 frag(Varyings input) : SV_Target
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{
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return input.color;
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}
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ENDHLSL
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}
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}
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Fallback "Hidden/ProBuilder/VertexPicker"
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}
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