Added player character and step in/out of dialogue in scene 101
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@@ -0,0 +1,83 @@
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using System;
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using UnityEngine;
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using UnityEngine.ProBuilder;
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using UnityEditor.ProBuilder;
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namespace UnityEditor.ProBuilder.Actions
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{
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// The menu bar entry for Extrude delegates to Face/Edge as appropriate.
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sealed class Extrude : MenuAction
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{
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public override ToolbarGroup @group
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{
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get { return ToolbarGroup.Geometry; }
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}
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public override string iconPath => String.Empty;
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public override Texture2D icon => null;
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static readonly TooltipContent s_Tooltip = new TooltipContent
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(
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"Extrude", "",
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keyCommandSuper, 'E'
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);
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public override TooltipContent tooltip
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{
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get { return s_Tooltip; }
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}
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public override SelectMode validSelectModes
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{
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get { return SelectMode.Face | SelectMode.Edge; }
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}
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public override bool enabled
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{
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get
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{
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switch (ProBuilderEditor.selectMode)
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{
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case SelectMode.Edge:
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return EditorToolbarLoader.GetInstance<ExtrudeEdges>().enabled;
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case SelectMode.Face:
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return EditorToolbarLoader.GetInstance<ExtrudeFaces>().enabled;
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default:
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return false;
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}
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}
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}
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public override bool hidden
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{
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get { return true; }
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}
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protected override ActionResult PerformActionImplementation()
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{
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switch (ProBuilderEditor.selectMode)
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{
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case SelectMode.Edge:
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return EditorToolbarLoader.GetInstance<ExtrudeEdges>().PerformAction();
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case SelectMode.Face:
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return EditorToolbarLoader.GetInstance<ExtrudeFaces>().PerformAction();
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default:
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return ActionResult.NoSelection;
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}
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}
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internal override string GetMenuItemOverride()
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{
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return @" switch (ProBuilderEditor.selectMode)
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{
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case SelectMode.Edge:
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EditorAction.Start(new MenuActionSettings(EditorToolbarLoader.GetInstance<ExtrudeEdges>(), true));
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break;
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case SelectMode.Face:
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EditorAction.Start(new MenuActionSettings(EditorToolbarLoader.GetInstance<ExtrudeFaces>(), true));
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break;
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}";
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}
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}
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}
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