Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,79 @@
using UnityEngine;
using UnityEngine.ProBuilder;
namespace UnityEditor.ProBuilder.Actions
{
sealed class ToggleDragRectMode : MenuAction
{
RectSelectMode mode
{
get { return ProBuilderEditor.rectSelectMode; }
set { ProBuilderEditor.rectSelectMode = value; }
}
public override ToolbarGroup group
{
get { return ToolbarGroup.Selection; }
}
public override string iconPath => "Toolbar/DragSelect_Off";
public override Texture2D icon => m_Icons[mode == RectSelectMode.Partial ? 0 : 1];
internal Texture2D[] icons => m_Icons;
Texture2D[] m_Icons;
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
public override int toolbarPriority
{
get { return 0; }
}
public override SelectMode validSelectModes
{
get { return SelectMode.Edge | SelectMode.Face | SelectMode.TextureFace; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Set Drag Rect Mode",
"Sets whether or not a mesh element (edge or face) needs to be completely encompassed by a drag to be selected.\n\nThe default value is Intersect, meaning if any part of the elemnent is touched by the drag rectangle it will be selected."
);
public override string menuTitle { get { return mode == RectSelectMode.Complete ? "Rect: Complete" : "Rect: Intersect"; } }
public ToggleDragRectMode()
{
m_Icons = new Texture2D[]
{
IconUtility.GetIcon("Toolbar/DragSelect_Off"),
IconUtility.GetIcon("Toolbar/DragSelect_On")
};
}
internal override bool IsMenuItemChecked()
{
return mode == RectSelectMode.Complete;
}
protected override ActionResult PerformActionImplementation()
{
mode = InternalUtility.NextEnumValue(mode);
return new ActionResult(ActionResult.Status.Success,
"Set Drag Select\n" + (mode == RectSelectMode.Complete ? "Complete" : "Intersect"));
}
public override bool enabled
{
get
{
return ProBuilderEditor.instance != null
&& ProBuilderEditor.selectMode.ContainsFlag(SelectMode.Edge | SelectMode.Face | SelectMode.TextureFace);
}
}
}
}