Added player character and step in/out of dialogue in scene 101
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using UnityEngine;
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using System.Collections.Generic;
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namespace UnityEngine.ProBuilder.Csg
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{
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/// <summary>
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/// Represents a polygon face with an arbitrary number of vertices.
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/// </summary>
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sealed class Polygon
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{
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public List<Vertex> vertices;
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public Plane plane;
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public Material material;
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public Polygon(List<Vertex> list, Material mat)
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{
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vertices = list;
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plane = new Plane(list[0].position, list[1].position, list[2].position);
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material = mat;
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}
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public void Flip()
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{
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vertices.Reverse();
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for (int i = 0; i < vertices.Count; i++)
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vertices[i].Flip();
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plane.Flip();
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}
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public override string ToString()
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{
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return $"[{vertices.Count}] {plane.normal}";
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}
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}
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}
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