Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,27 @@
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.KdTree
{
interface IKdTree<TKey, TValue> : IEnumerable<KdTreeNode<TKey, TValue>>
{
bool Add(TKey[] point, TValue value);
bool TryFindValueAt(TKey[] point, out TValue value);
TValue FindValueAt(TKey[] point);
bool TryFindValue(TValue value, out TKey[] point);
TKey[] FindValue(TValue value);
KdTreeNode<TKey, TValue>[] RadialSearch(TKey[] center, TKey radius, int count);
void RemoveAt(TKey[] point);
void Clear();
KdTreeNode<TKey, TValue>[] GetNearestNeighbours(TKey[] point, int count = int.MaxValue);
int Count { get; }
}
}