Added player character and step in/out of dialogue in scene 101
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using System;
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namespace UnityEngine.ProBuilder.KdTree.Math
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{
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[Serializable]
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class FloatMath : TypeMath<float>
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{
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public override int Compare(float a, float b)
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{
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return a.CompareTo(b);
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}
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public override bool AreEqual(float a, float b)
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{
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return a == b;
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}
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public override float MinValue
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{
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get { return float.MinValue; }
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}
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public override float MaxValue
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{
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get { return float.MaxValue; }
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}
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public override float Zero
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{
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get { return 0; }
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}
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public override float NegativeInfinity { get { return float.NegativeInfinity; } }
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public override float PositiveInfinity { get { return float.PositiveInfinity; } }
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public override float Add(float a, float b)
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{
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return a + b;
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}
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public override float Subtract(float a, float b)
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{
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return a - b;
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}
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public override float Multiply(float a, float b)
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{
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return a * b;
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}
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public override float DistanceSquaredBetweenPoints(float[] a, float[] b)
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{
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float distance = Zero;
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int dimensions = a.Length;
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// Return the absolute distance bewteen 2 hyper points
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for (var dimension = 0; dimension < dimensions; dimension++)
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{
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float distOnThisAxis = Subtract(a[dimension], b[dimension]);
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float distOnThisAxisSquared = Multiply(distOnThisAxis, distOnThisAxis);
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distance = Add(distance, distOnThisAxisSquared);
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}
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return distance;
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}
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}
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}
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