Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
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/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.Poly2Tri {
/*
* Extends the PointSet by adding some Constraints on how it will be triangulated<br>
* A constraint defines an edge between two points in the set, these edges can not
* be crossed. They will be enforced triangle edges after a triangulation.
* <p>
*
*
* @author Thomas Åhlén, [email protected]
*/
class ConstrainedPointSet : PointSet {
public int[] EdgeIndex { get; private set; }
public ConstrainedPointSet(List<TriangulationPoint> points, int[] index)
: base(points) {
EdgeIndex = index;
}
public override TriangulationMode TriangulationMode { get { return TriangulationMode.Constrained; } }
public override void Prepare(TriangulationContext tcx) {
base.Prepare(tcx);
for (int i = 0; i < EdgeIndex.Length; i += 2) {
// XXX: must change!!
tcx.NewConstraint(Points[EdgeIndex[i]], Points[EdgeIndex[i + 1]]);
}
}
}
}
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@@ -0,0 +1,66 @@
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.Poly2Tri {
class PointSet : Triangulatable {
public IList<TriangulationPoint> Points { get; private set; }
public IList<DelaunayTriangle> Triangles { get; private set; }
public PointSet(List<TriangulationPoint> points) {
Points = new List<TriangulationPoint>(points);
}
public virtual TriangulationMode TriangulationMode { get { return TriangulationMode.Unconstrained; }}
public void AddTriangle(DelaunayTriangle t) {
Triangles.Add(t);
}
public void AddTriangles(IEnumerable<DelaunayTriangle> list) {
foreach ( var tri in list ) Triangles.Add(tri);
}
public void ClearTriangles() {
Triangles.Clear();
}
public virtual void Prepare(TriangulationContext tcx) {
if (Triangles == null) {
Triangles = new List<DelaunayTriangle>(Points.Count);
} else {
Triangles.Clear();
}
tcx.Points.AddRange(Points);
}
}
}
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