Added player character and step in/out of dialogue in scene 101
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+58
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/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.ProBuilder.Poly2Tri {
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class PointGenerator {
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static readonly System.Random RNG = new System.Random();
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public static List<TriangulationPoint> UniformDistribution(int n, double scale) {
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List<TriangulationPoint> points = new List<TriangulationPoint>();
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for (int i = 0; i < n; i++) points.Add(new TriangulationPoint(scale * (0.5 - RNG.NextDouble()), scale * (0.5 - RNG.NextDouble()), i));
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return points;
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}
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public static List<TriangulationPoint> UniformGrid(int n, double scale) {
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double x = 0;
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double size = scale / n;
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double halfScale = 0.5 * scale;
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List<TriangulationPoint> points = new List<TriangulationPoint>();
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for (int i = 0; i < n + 1; i++) {
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x = halfScale - i * size;
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for (int j = 0; j < n + 1; j++) points.Add(new TriangulationPoint(x, halfScale - j * size, i));
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}
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return points;
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}
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}
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}
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+11
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assetBundleVariant:
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+99
@@ -0,0 +1,99 @@
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/* Poly2Tri
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* Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace UnityEngine.ProBuilder.Poly2Tri {
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class PolygonGenerator {
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static readonly System.Random RNG = new System.Random();
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private static double PI_2 = 2.0 * Math.PI;
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#if UNITY_EDITOR
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void ResetStaticsOnLoad()
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{
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PI_2 = 2.0 * Math.PI;
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}
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#endif
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public static Polygon RandomCircleSweep(double scale, int vertexCount)
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{
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PolygonPoint point;
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PolygonPoint[] points;
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double radius = scale / 4;
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points = new PolygonPoint[vertexCount];
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for (int i = 0; i < vertexCount; i++)
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{
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do
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{
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if (i % 250 == 0)
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{
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radius += scale / 2 * (0.5 - RNG.NextDouble());
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}
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else if (i % 50 == 0)
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{
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radius += scale / 5 * (0.5 - RNG.NextDouble());
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}
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else
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{
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radius += 25 * scale / vertexCount * (0.5 - RNG.NextDouble());
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}
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radius = radius > scale / 2 ? scale / 2 : radius;
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radius = radius < scale / 10 ? scale / 10 : radius;
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} while (radius < scale / 10 || radius > scale / 2);
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point = new PolygonPoint(radius * Math.Cos((PI_2 * i) / vertexCount),
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radius * Math.Sin((PI_2 * i) / vertexCount), i);
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points[i] = point;
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}
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return new Polygon(points);
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}
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public static Polygon RandomCircleSweep2(double scale, int vertexCount) {
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PolygonPoint point;
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PolygonPoint[] points;
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double radius = scale / 4;
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points = new PolygonPoint[vertexCount];
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for (int i = 0; i < vertexCount; i++) {
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do {
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radius += scale / 5 * (0.5 - RNG.NextDouble());
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radius = radius > scale / 2 ? scale / 2 : radius;
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radius = radius < scale / 10 ? scale / 10 : radius;
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} while (radius < scale / 10 || radius > scale / 2);
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point = new PolygonPoint(radius * Math.Cos((PI_2 * i) / vertexCount),
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radius * Math.Sin((PI_2 * i) / vertexCount), i);
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points[i] = point;
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}
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return new Polygon(points);
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}
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9652f5ea32e3966499300efa0597ba92
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