Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,58 @@
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace UnityEngine.ProBuilder.Poly2Tri {
class PointGenerator {
static readonly System.Random RNG = new System.Random();
public static List<TriangulationPoint> UniformDistribution(int n, double scale) {
List<TriangulationPoint> points = new List<TriangulationPoint>();
for (int i = 0; i < n; i++) points.Add(new TriangulationPoint(scale * (0.5 - RNG.NextDouble()), scale * (0.5 - RNG.NextDouble()), i));
return points;
}
public static List<TriangulationPoint> UniformGrid(int n, double scale) {
double x = 0;
double size = scale / n;
double halfScale = 0.5 * scale;
List<TriangulationPoint> points = new List<TriangulationPoint>();
for (int i = 0; i < n + 1; i++) {
x = halfScale - i * size;
for (int j = 0; j < n + 1; j++) points.Add(new TriangulationPoint(x, halfScale - j * size, i));
}
return points;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5e41f6d30b7fa6543a40193098cf4eae
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,99 @@
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace UnityEngine.ProBuilder.Poly2Tri {
class PolygonGenerator {
static readonly System.Random RNG = new System.Random();
private static double PI_2 = 2.0 * Math.PI;
#if UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void ResetStaticsOnLoad()
{
PI_2 = 2.0 * Math.PI;
}
#endif
public static Polygon RandomCircleSweep(double scale, int vertexCount)
{
PolygonPoint point;
PolygonPoint[] points;
double radius = scale / 4;
points = new PolygonPoint[vertexCount];
for (int i = 0; i < vertexCount; i++)
{
do
{
if (i % 250 == 0)
{
radius += scale / 2 * (0.5 - RNG.NextDouble());
}
else if (i % 50 == 0)
{
radius += scale / 5 * (0.5 - RNG.NextDouble());
}
else
{
radius += 25 * scale / vertexCount * (0.5 - RNG.NextDouble());
}
radius = radius > scale / 2 ? scale / 2 : radius;
radius = radius < scale / 10 ? scale / 10 : radius;
} while (radius < scale / 10 || radius > scale / 2);
point = new PolygonPoint(radius * Math.Cos((PI_2 * i) / vertexCount),
radius * Math.Sin((PI_2 * i) / vertexCount), i);
points[i] = point;
}
return new Polygon(points);
}
public static Polygon RandomCircleSweep2(double scale, int vertexCount) {
PolygonPoint point;
PolygonPoint[] points;
double radius = scale / 4;
points = new PolygonPoint[vertexCount];
for (int i = 0; i < vertexCount; i++) {
do {
radius += scale / 5 * (0.5 - RNG.NextDouble());
radius = radius > scale / 2 ? scale / 2 : radius;
radius = radius < scale / 10 ? scale / 10 : radius;
} while (radius < scale / 10 || radius > scale / 2);
point = new PolygonPoint(radius * Math.Cos((PI_2 * i) / vertexCount),
radius * Math.Sin((PI_2 * i) / vertexCount), i);
points[i] = point;
}
return new Polygon(points);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9652f5ea32e3966499300efa0597ba92
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: