Added player character and step in/out of dialogue in scene 101
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.ProBuilder
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
[HelpURL(k_HelpUrl)]
|
||||
[DisallowMultipleComponent, ExcludeFromPreset, ExcludeFromObjectFactory]
|
||||
[RequireComponent(typeof(ProBuilderMesh))]
|
||||
sealed class BezierShape : MonoBehaviour
|
||||
{
|
||||
const string k_HelpUrl = "https://docs.unity3d.com/Packages/com.unity.probuilder@latest";
|
||||
|
||||
public List<BezierPoint> points = new List<BezierPoint>();
|
||||
public bool closeLoop = false;
|
||||
public float radius = .5f;
|
||||
public int rows = 8;
|
||||
public int columns = 16;
|
||||
public bool smooth = true;
|
||||
[SerializeField]
|
||||
bool m_IsEditing;
|
||||
public bool isEditing
|
||||
{
|
||||
get { return m_IsEditing; }
|
||||
set { m_IsEditing = value; }
|
||||
}
|
||||
|
||||
ProBuilderMesh m_Mesh;
|
||||
|
||||
public ProBuilderMesh mesh
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Mesh == null)
|
||||
m_Mesh = GetComponent<ProBuilderMesh>();
|
||||
|
||||
return m_Mesh;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
m_Mesh = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the points list with a default set.
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
Vector3 tan = new Vector3(0f, 0f, 2f);
|
||||
Vector3 p1 = new Vector3(3f, 0f, 0f);
|
||||
points.Add(new BezierPoint(Vector3.zero, -tan, tan, Quaternion.identity));
|
||||
points.Add(new BezierPoint(p1, p1 + tan, p1 + -tan, Quaternion.identity));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuild the ProBuilderMesh with the extruded spline.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
if (points.Count < 2)
|
||||
{
|
||||
mesh.Clear();
|
||||
mesh.ToMesh();
|
||||
mesh.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
ProBuilderMesh m = mesh;
|
||||
Spline.Extrude(points, radius, columns, rows, closeLoop, smooth, ref m);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user