Added player character and step in/out of dialogue in scene 101
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@@ -0,0 +1,58 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityEngine.ProBuilder
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{
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/// <summary>
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/// Provides some additional functionality to GameObjects, like managing visiblity and colliders.
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("")]
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[HelpURL(k_HelpUrl)]
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sealed class Entity : MonoBehaviour
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{
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const string k_HelpUrl = "https://docs.unity3d.com/Packages/com.unity.probuilder@latest";
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public EntityType entityType { get { return m_EntityType; } }
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[SerializeField]
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[HideInInspector]
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[FormerlySerializedAs("_entityType")]
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EntityType m_EntityType;
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/// <summary>
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/// Performs Entity specific initialization tasks (turn off renderer for nodraw faces, hide colliders, etc)
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/// </summary>
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public void Awake()
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{
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MeshRenderer mr = GetComponent<MeshRenderer>();
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if (!mr) return;
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switch (entityType)
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{
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case EntityType.Occluder:
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break;
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case EntityType.Detail:
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break;
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case EntityType.Trigger:
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mr.enabled = false;
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break;
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case EntityType.Collider:
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mr.enabled = false;
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break;
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}
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}
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/// <summary>
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/// Set the entity type.
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/// </summary>
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/// <param name="t"></param>
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public void SetEntity(EntityType t)
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{
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m_EntityType = t;
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}
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}
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}
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