Added player character and step in/out of dialogue in scene 101
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@@ -0,0 +1,65 @@
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using UnityEngine;
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using System.Collections;
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namespace UnityEngine.ProBuilder
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{
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/// <summary>
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/// A class for storing and applying Vector2 masks.
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/// </summary>
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sealed class HandleConstraint2D
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{
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public int x, y;
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public HandleConstraint2D(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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public HandleConstraint2D Inverse()
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{
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return new HandleConstraint2D(x == 1 ? 0 : 1, y == 1 ? 0 : 1);
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}
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public Vector2 Mask(Vector2 v)
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{
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v.x *= this.x;
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v.y *= this.y;
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return v;
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}
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public Vector2 InverseMask(Vector2 v)
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{
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v.x *= this.x == 1 ? 0f : 1f;
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v.y *= this.y == 1 ? 0f : 1f;
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return v;
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}
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public static readonly HandleConstraint2D None = new HandleConstraint2D(1, 1);
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public static bool operator==(HandleConstraint2D a, HandleConstraint2D b)
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{
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return a.x == b.x && a.y == b.y;
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}
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public static bool operator!=(HandleConstraint2D a, HandleConstraint2D b)
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{
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return a.x != b.x || a.y != b.y;
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override bool Equals(object o)
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{
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return o is HandleConstraint2D && ((HandleConstraint2D)o).x == this.x && ((HandleConstraint2D)o).y == this.y;
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}
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public override string ToString()
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{
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return "(" + x + ", " + y + ")";
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}
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}
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}
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