Added player character and step in/out of dialogue in scene 101

This commit is contained in:
2026-08-15 15:22:47 +02:00
parent a42f25d5fa
commit 38ba2b0eff
2019 changed files with 181227 additions and 265 deletions
@@ -0,0 +1,32 @@
namespace UnityEngine.ProBuilder
{
/// <summary>
/// Defines how the handle gizmo is oriented with regards to the current element selection.
/// </summary>
/// <remarks>
/// This overrides the Unity Pivot / Global setting when editing vertices, faces, or edges.
/// Editor only.
/// </remarks>
public enum HandleOrientation
{
/// <summary>
/// The gizmo is aligned to identity in world space.
/// </summary>
World = 0,
/// <summary>
/// The gizmo is aligned relative to the active mesh transform. This is also called "coordinate" or "model" space.
/// </summary>
ActiveObject = 1,
/// <summary>
/// The gizmo is aligned relative to the currently selected face. When editing vertices or edges, this falls back to <see cref="ActiveObject"/> alignment.
/// </summary>
ActiveElement = 2,
// /// <summary>
// /// The transform gizmo is user-set.
// /// </summary>
// Custom = 3
}
}