Added player character and step in/out of dialogue in scene 101
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
namespace UnityEngine.ProBuilder
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the location of the pivot point on a ProBuilderMesh object.
|
||||
/// </summary>
|
||||
public enum PivotPoint
|
||||
{
|
||||
/// <summary>
|
||||
/// Transforms are applied from the center point of the selection bounding box.
|
||||
/// Corresponds with <see cref="UnityEditor.PivotMode.Center"/>.
|
||||
/// </summary>
|
||||
Center,
|
||||
|
||||
/// <summary>
|
||||
/// Transforms are applied from the origin of each selection group.
|
||||
/// </summary>
|
||||
IndividualOrigins,
|
||||
|
||||
/// <summary>
|
||||
/// Transforms are applied from the active selection center.
|
||||
/// </summary>
|
||||
ActiveElement,
|
||||
|
||||
// /// <summary>
|
||||
// /// Transforms are applied from a user-defined pivot point.
|
||||
// /// </summary>
|
||||
// Custom
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user