Added player character and step in/out of dialogue in scene 101
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using UnityEngine;
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namespace UnityEngine.ProBuilder
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{
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/// <summary>
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/// The results of a raycast hit.
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/// </summary>
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sealed class RaycastHit
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{
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public float distance;
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public Vector3 point;
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public Vector3 normal;
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public int face;
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public RaycastHit(
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float distance,
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Vector3 point,
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Vector3 normal,
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int face)
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{
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this.distance = distance;
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this.point = point;
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this.normal = normal;
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this.face = face;
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}
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}
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}
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