Added player character and step in/out of dialogue in scene 101
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityEngine.ProBuilder
|
||||
{
|
||||
/// <summary>
|
||||
/// A MonoBehaviour that automatically enables and disables the parent GameObject on exiting and enterin playmode, respectively.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
sealed class TriggerBehaviour : EntityBehaviour
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
var collision = gameObject.GetComponent<Collider>();
|
||||
|
||||
if (!collision)
|
||||
collision = gameObject.AddComponent<MeshCollider>();
|
||||
|
||||
var meshCollider = collision as MeshCollider;
|
||||
|
||||
if (meshCollider)
|
||||
meshCollider.convex = true;
|
||||
|
||||
collision.isTrigger = true;
|
||||
|
||||
SetMaterial(BuiltinMaterials.triggerMaterial);
|
||||
}
|
||||
|
||||
public override void OnEnterPlayMode()
|
||||
{
|
||||
if (TryGetComponent<Renderer>(out var r))
|
||||
r.enabled = false;
|
||||
}
|
||||
|
||||
public override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
if (TryGetComponent<Renderer>(out var r))
|
||||
r.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user