Added player character and step in/out of dialogue in scene 101
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityEngine.ProBuilder
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{
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/// <summary>
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/// Stores parameters that define how ProBuilder unwraps UV2s when Auto UV mode is on.
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/// </summary>
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[System.Serializable]
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public sealed class UnwrapParameters
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{
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internal const float k_HardAngle = 88f;
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internal const float k_PackMargin = 20f;
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internal const float k_AngleError = 8f;
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internal const float k_AreaError = 15f;
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[Tooltip("Angle between neighbor triangles that will generate seam.")]
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[Range(1f, 180f)]
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[SerializeField]
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[FormerlySerializedAs("hardAngle")]
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float m_HardAngle = k_HardAngle;
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[Tooltip("Measured in pixels, assuming mesh will cover an entire 1024x1024 lightmap.")]
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[Range(1f, 64f)]
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[SerializeField]
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[FormerlySerializedAs("packMargin")]
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float m_PackMargin = k_PackMargin;
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[Tooltip("Measured in percents. Angle error measures deviation of UV angles from geometry angles. Area error "
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+ "measures deviation of UV triangles area from geometry triangles if they were uniformly scaled.")]
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[Range(1f, 75f)]
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[SerializeField]
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[FormerlySerializedAs("angleError")]
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float m_AngleError = k_AngleError;
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[Range(1f, 75f)]
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[SerializeField]
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[FormerlySerializedAs("areaError")]
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float m_AreaError = k_AreaError;
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/// <summary>
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/// Gets or sets the angle that generates seams between neighbor triangles.
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/// </summary>
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public float hardAngle { get { return m_HardAngle; } set { m_HardAngle = value; } }
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/// <summary>
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/// Gets or sets the pack margin in pixels for a mesh that covers an entire 1024x1024 lightmap.
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/// </summary>
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public float packMargin { get { return m_PackMargin; } set { m_PackMargin = value; } }
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/// <summary>
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/// Gets or sets the deviation of UV angles from geometry angles, as a percentage.
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/// </summary>
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public float angleError { get { return m_AngleError; } set { m_AngleError = value; } }
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/// <summary>
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/// Gets or sets the deviation of the UV triangles area from geometry triangles if they were uniformly scaled, as a percentage.
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/// </summary>
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public float areaError { get { return m_AreaError; } set { m_AreaError = value; } }
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/// <summary>
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/// Creates a set of UnwrapParameters using default values.
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/// </summary>
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public UnwrapParameters()
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{
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Reset();
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}
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/// <summary>
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/// Creates a set of unwrap parameters by copying values from another set.
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/// </summary>
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/// <param name="other">The UnwrapParameters to copy properties from.</param>
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public UnwrapParameters(UnwrapParameters other)
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{
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if (other == null)
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throw new System.ArgumentNullException("other");
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hardAngle = other.hardAngle;
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packMargin = other.packMargin;
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angleError = other.angleError;
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areaError = other.areaError;
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}
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/// <summary>
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/// Resets the unwrap parameter values to their defaults.
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/// </summary>
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public void Reset()
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{
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hardAngle = k_HardAngle;
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packMargin = k_PackMargin;
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angleError = k_AngleError;
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areaError = k_AreaError;
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}
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/// <summary>
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/// Returns a string representation of the UnwrapParameters.
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/// </summary>
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/// <returns>String formatted as follows:
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///
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/// `hardAngle: [hardAngle]`
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///
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/// `packMargin: [packMargin]`
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///
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/// `angleError: [angleError]`
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///
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/// `areaError: [areaError]`</returns>
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public override string ToString()
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{
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return string.Format("hardAngle: {0}\npackMargin: {1}\nangleError: {2}\nareaError: {3}",
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hardAngle,
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packMargin,
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angleError,
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areaError);
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}
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}
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}
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