Added player character and step in/out of dialogue in scene 101
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
namespace UnityEngine.ProBuilder.Shapes
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for all Shape types that represent a primitive [shape](../manual/shape-tool.html).
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public abstract class Shape
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows the user to redefine the default bounding box for this shape.
|
||||
/// </summary>
|
||||
/// <param name="mesh">The mesh to find the bounds for.</param>
|
||||
/// <param name="size">The desired size for the shape defined when using the [Shape Tool](../manual/shape-tool.html).</param>
|
||||
/// <param name="rotation">The rotation (orientation) to use for this mesh.</param>
|
||||
/// <param name="bounds">The default bounds computed for the shape.</param>
|
||||
/// <returns>The bounds from this shape's <see cref="Mesh.bounds" /> property.</returns>
|
||||
public virtual Bounds UpdateBounds(ProBuilderMesh mesh, Vector3 size, Quaternion rotation, Bounds bounds)
|
||||
{
|
||||
return mesh.mesh.bounds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the specified mesh using the existing property values for this shape. This includes
|
||||
/// building a list of vertices and normals for each face, applying smoothing to the faces if
|
||||
/// required, and calculating the bounds of the mesh.
|
||||
/// </summary>
|
||||
/// <param name="mesh">The mesh to rebuild.</param>
|
||||
/// <param name="size">The position of the opposite corner of the bounding box for this shape.</param>
|
||||
/// <param name="rotation">The rotation (orientation) to use for this mesh.</param>
|
||||
/// <returns>The bounds calculated for this shape after rebuilding it.</returns>
|
||||
public abstract Bounds RebuildMesh(ProBuilderMesh mesh, Vector3 size, Quaternion rotation);
|
||||
|
||||
/// <summary>
|
||||
/// Overwrites this shape's property values by copying them from the specified Shape object.
|
||||
/// </summary>
|
||||
/// <param name="shape">The <see cref="Shape" /> to copy property values from.</param>
|
||||
public abstract void CopyShape(Shape shape);
|
||||
|
||||
internal abstract void SetParametersToBuiltInShape();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents an attribute for a Shape type.
|
||||
/// </summary>
|
||||
[System.AttributeUsage(System.AttributeTargets.Class)]
|
||||
public class ShapeAttribute : System.Attribute
|
||||
{
|
||||
/// <summary>Name of the attribute</summary>
|
||||
public string name;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a ShapeAttribute with the specified name.
|
||||
/// </summary>
|
||||
/// <param name="n">The name of the new ShapeAttribute.</param>
|
||||
public ShapeAttribute(string n)
|
||||
{
|
||||
name = n;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user