diff --git a/NightclubArcadia/.gitignore b/NightclubArcadia/.gitignore index 8503d2b..7879881 100644 --- a/NightclubArcadia/.gitignore +++ b/NightclubArcadia/.gitignore @@ -150,6 +150,21 @@ InitTestScene*.unity* # Auto-generated assembly info from IL post-processing /[Aa]ssets/csc.rsp.meta.tmp +# --------------------------------------------------------------------------- +# TextMesh Pro (shipped inside com.unity.ugui; the editor copies resources into +# /Assets/TextMesh Pro when you run "Import TMP Essential Resources") +# --------------------------------------------------------------------------- +# The essentials — TMP Settings.asset, the LiberationSans SDF font asset, the +# shaders and the style sheet — are COMMITTED on purpose. ProjectSettings and +# every TMP component reference them by GUID, so a teammate who clones without +# them gets pink text and missing-reference errors instead of a working scene. +# +# "Examples & Extras" is a separate, optional import (~15 MB of sample scenes, +# sprites and fonts). Nothing in the game references it and anyone who wants it +# can re-import it from Window > TextMeshPro. +/[Aa]ssets/TextMesh Pro/Examples & Extras/ +/[Aa]ssets/TextMesh Pro/Examples & Extras.meta + # --------------------------------------------------------------------------- # Yarn Spinner (dev.yarnspinner.unity + addons, installed as embedded packages # under /Packages — those package folders are committed on purpose)