fixed player character in room, test successful

This commit is contained in:
2026-08-15 15:37:56 +02:00
parent 38ba2b0eff
commit 86614f3104
+272 -140
View File
@@ -156,143 +156,6 @@ Transform:
- {fileID: 499771567}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &214568763
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 214568766}
- component: {fileID: 214568765}
- component: {fileID: 214568764}
- component: {fileID: 214568767}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &214568764
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 214568763}
m_Enabled: 1
--- !u!20 &214568765
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 214568763}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &214568766
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 214568763}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &214568767
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 214568763}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!1001 &227288519
PrefabInstance:
m_ObjectHideFlags: 0
@@ -307,7 +170,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3893294197879345259, guid: 64dce48905ffd9b4293e595fa6941544, type: 3}
propertyPath: m_LocalPosition.y
value: 1
value: 1.6
objectReference: {fileID: 0}
- target: {fileID: 3893294197879345259, guid: 64dce48905ffd9b4293e595fa6941544, type: 3}
propertyPath: m_LocalPosition.z
@@ -365,6 +228,167 @@ Transform:
m_CorrespondingSourceObject: {fileID: 3893294197879345259, guid: 64dce48905ffd9b4293e595fa6941544, type: 3}
m_PrefabInstance: {fileID: 227288519}
m_PrefabAsset: {fileID: 0}
--- !u!1 &538020797
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 538020799}
- component: {fileID: 538020798}
- component: {fileID: 538020801}
- component: {fileID: 538020800}
m_Layer: 0
m_Name: CinemachineBrain
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &538020798
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 538020797}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 72ece51f2901e7445ab60da3685d6b5f, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineBrain
ShowDebugText: 0
ShowCameraFrustum: 1
IgnoreTimeScale: 0
WorldUpOverride: {fileID: 0}
ChannelMask: -1
UpdateMethod: 2
BlendUpdateMethod: 1
LensModeOverride:
Enabled: 0
DefaultMode: 2
DefaultBlend:
Style: 1
Time: 2
CustomCurve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
CustomBlends: {fileID: 0}
--- !u!4 &538020799
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 538020797}
serializedVersion: 2
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
m_LocalPosition: {x: 85.86633, y: 8.671058, z: -70.820435}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &538020800
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 538020797}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!20 &538020801
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 538020797}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.1
far clip plane: 5000
field of view: 60.000004
orthographic: 0
orthographic size: 10
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!1 &545208166
GameObject:
m_ObjectHideFlags: 0
@@ -1059,7 +1083,7 @@ Transform:
m_GameObject: {fileID: 1338917759}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.5, z: -5}
m_LocalPosition: {x: 0, y: 1.5, z: 0}
m_LocalScale: {x: 10, y: 0.2, z: 10}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -1143,6 +1167,113 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1338917759}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1470509442
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1470509445}
- component: {fileID: 1470509444}
- component: {fileID: 1470509443}
m_Layer: 0
m_Name: CinemachineCamera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1470509443
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1470509442}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 886251e9a18ece04ea8e61686c173e1b, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachinePositionComposer
CameraDistance: 10
DeadZoneDepth: 0
Composition:
ScreenPosition: {x: 0, y: 0}
DeadZone:
Enabled: 1
Size: {x: 0.2, y: 0.2}
HardLimits:
Enabled: 0
Size: {x: 0.8, y: 0.8}
Offset: {x: 0, y: 0}
CenterOnActivate: 1
TargetOffset: {x: 0, y: 0, z: 0}
Damping: {x: 1, y: 1, z: 1}
Lookahead:
Enabled: 0
Time: 0
Smoothing: 0
IgnoreY: 0
--- !u!114 &1470509444
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1470509442}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f9dfa5b682dcd46bda6128250e975f58, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineCamera
Priority:
Enabled: 0
m_Value: 0
OutputChannel: 1
StandbyUpdate: 2
m_StreamingVersion: 20241001
m_LegacyPriority: 0
Target:
TrackingTarget: {fileID: 499771567}
LookAtTarget: {fileID: 0}
CustomLookAtTarget: 0
Lens:
FieldOfView: 60.000004
OrthographicSize: 10
NearClipPlane: 0.1
FarClipPlane: 5000
Dutch: 0
ModeOverride: 0
PhysicalProperties:
GateFit: 2
SensorSize: {x: 21.946, y: 16.002}
LensShift: {x: 0, y: 0}
FocusDistance: 10
Iso: 200
ShutterSpeed: 0.005
Aperture: 16
BladeCount: 5
Curvature: {x: 2, y: 11}
BarrelClipping: 0.25
Anamorphism: 0
BlendHint: 0
--- !u!4 &1470509445
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1470509442}
serializedVersion: 2
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
m_LocalPosition: {x: 85.86633, y: 8.671058, z: -70.820435}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
--- !u!1 &1498890532 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 7262066351540048079, guid: 52571f68872914e24837210513edea1d, type: 3}
@@ -1757,8 +1888,9 @@ MeshFilter:
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 214568766}
- {fileID: 1516720415}
- {fileID: 1720996731}
- {fileID: 910000002}
- {fileID: 91390000}
- {fileID: 538020799}
- {fileID: 1470509445}