add camera rig, click-to-move locomotion, and click interaction
Camera: Cinemachine-based rig with an anchor, a state director, point-of- interest framing, pan input, and dialogue framing volumes. Player: click-to-move over the NavMesh, a pointer input layer, and a motion arbiter that reconciles direct stick input with navigation-driven movement. The pure math is isolated in NightclubArcadia.Locomotion.Math with an EditMode suite, so the arbitration rules are testable without a scene. Interaction: IClickInteractable plus a bridge that routes pointer clicks to it. Supporting project settings: adds the Cinemachine package, the Interactable and Ground tags the raycasts depend on, and NavMesh agent dimensions matched to the player capsule (radius 0.3, height 1.8, climb 0.25). Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
@@ -0,0 +1,81 @@
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using Unity.Cinemachine;
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using UnityEngine;
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namespace NightclubArcadia.Cinematics
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{
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/// <summary>
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/// Raises a reveal camera priority while the player is inside the volume.
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/// </summary>
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[RequireComponent(typeof(BoxCollider))]
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public sealed class CameraFramingVolume : MonoBehaviour
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{
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[SerializeField] CinemachineCamera revealCamera;
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[SerializeField] int activePriority = 20;
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[SerializeField] float minDwell = 0.5f;
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CameraStateDirector stateDirector;
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int defaultPriority;
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int occupants;
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float exitTimer;
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void Awake()
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{
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var box = GetComponent<BoxCollider>();
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box.isTrigger = true;
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if (revealCamera != null)
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{
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defaultPriority = revealCamera.Priority.Value;
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}
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stateDirector = FindFirstObjectByType<CameraStateDirector>();
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}
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void OnTriggerEnter(Collider other)
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{
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if (!other.CompareTag("Player") || revealCamera == null)
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{
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return;
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}
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occupants++;
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exitTimer = 0f;
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revealCamera.Priority.Value = activePriority;
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stateDirector?.RegisterReveal();
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}
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void OnTriggerExit(Collider other)
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{
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if (!other.CompareTag("Player") || revealCamera == null)
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{
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return;
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}
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occupants = Mathf.Max(0, occupants - 1);
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if (occupants == 0)
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{
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exitTimer = minDwell;
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}
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}
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void Update()
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{
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if (occupants > 0 || revealCamera == null)
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{
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return;
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}
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if (exitTimer > 0f)
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{
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exitTimer -= Time.deltaTime;
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return;
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}
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if (revealCamera.Priority.Value != defaultPriority)
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{
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revealCamera.Priority.Value = defaultPriority;
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stateDirector?.UnregisterReveal();
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7cccc93b78eb84019b4524d65305612a
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@@ -0,0 +1,162 @@
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using NightclubArcadia.Player;
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using NightclubArcadia.Player.Math;
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using UnityEngine;
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namespace NightclubArcadia.Cinematics
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{
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/// <summary>
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/// Converts mouse drag-pan into CameraRigAnchor manual offset with recenter rules.
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/// </summary>
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public sealed class CameraPanInput : MonoBehaviour
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{
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[SerializeField] Camera brainCamera;
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[SerializeField] CameraRigAnchor anchor;
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[SerializeField] CameraStateDirector stateDirector;
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[SerializeField] PlayerPointerInput pointerInput;
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[SerializeField] float panMetresPerPixel = 0.02f;
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[SerializeField] float maxPanDistance = 12f;
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[SerializeField] float recenterDelay = 2.5f;
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[SerializeField] float recenterSmoothTime = 0.8f;
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[SerializeField] float movementRecenterDelay = 0.4f;
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float releaseTimer = float.MaxValue;
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Vector3 recenterVelocity;
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Vector3 camRight;
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Vector3 camForward;
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bool basisInitialized;
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public bool IsManualPanActive => pointerInput != null && pointerInput.IsPanning || releaseTimer < recenterDelay;
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void Awake()
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{
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if (anchor == null)
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{
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anchor = GetComponent<CameraRigAnchor>();
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}
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if (stateDirector == null)
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{
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stateDirector = GetComponent<CameraStateDirector>();
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}
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if (brainCamera == null)
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{
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brainCamera = Camera.main;
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}
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}
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void Start()
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{
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if (pointerInput == null)
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{
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var player = GameObject.FindGameObjectWithTag("Player");
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if (player != null)
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{
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pointerInput = player.GetComponent<PlayerPointerInput>();
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}
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}
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if (pointerInput != null)
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{
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pointerInput.PanDelta += OnPanDelta;
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pointerInput.PanEnded += OnPanEnded;
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}
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}
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void OnDestroy()
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{
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if (pointerInput != null)
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{
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pointerInput.PanDelta -= OnPanDelta;
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pointerInput.PanEnded -= OnPanEnded;
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}
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}
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void Update()
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{
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if (anchor == null || stateDirector == null)
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{
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return;
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}
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if (stateDirector.AllowsManualPan && pointerInput != null && pointerInput.IsPanning)
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{
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releaseTimer = 0f;
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}
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else if (releaseTimer < recenterDelay)
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{
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releaseTimer += Time.deltaTime;
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}
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if (ShouldShortenRecenter())
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{
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releaseTimer = Mathf.Max(releaseTimer, recenterDelay - movementRecenterDelay);
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}
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if (!stateDirector.AllowsManualPan)
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{
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return;
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}
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if (releaseTimer >= recenterDelay && (pointerInput == null || !pointerInput.IsPanning))
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{
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anchor.ManualPanOffset = Vector3.SmoothDamp(
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anchor.ManualPanOffset,
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Vector3.zero,
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ref recenterVelocity,
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recenterSmoothTime);
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}
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anchor.ClampManualPan(maxPanDistance);
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}
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void OnPanDelta(Vector2 delta)
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{
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if (stateDirector == null || !stateDirector.AllowsManualPan || anchor == null)
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{
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return;
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}
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EnsureCameraBasis();
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anchor.Nudge(MotionInputMath.ScreenDeltaToWorldPan(delta, camRight, camForward, panMetresPerPixel));
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anchor.ClampManualPan(maxPanDistance);
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}
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void OnPanEnded()
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{
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releaseTimer = 0f;
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}
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bool ShouldShortenRecenter()
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{
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var player = GameObject.FindGameObjectWithTag("Player");
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if (player == null)
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{
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return false;
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}
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var arbiter = player.GetComponent<PlayerMotionArbiter>();
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return arbiter != null && arbiter.ActiveSource != MotionSource.None;
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}
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void EnsureCameraBasis()
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{
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if (brainCamera == null)
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{
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brainCamera = Camera.main;
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}
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if (brainCamera == null)
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{
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return;
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}
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if (!basisInitialized)
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{
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camRight = brainCamera.transform.right;
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camForward = brainCamera.transform.forward;
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basisInitialized = true;
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f9b06ade88f2643a3b9f52a80e06081d
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@@ -0,0 +1,31 @@
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using UnityEngine;
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namespace NightclubArcadia.Cinematics
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{
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/// <summary>
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/// Marker on NPCs and props that the POI director may bias toward.
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/// </summary>
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public sealed class CameraPointOfInterest : MonoBehaviour
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{
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[SerializeField] float weight = 1f;
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[SerializeField] float triggerRadius = 8f;
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[SerializeField] float maxBias = 2.5f;
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[SerializeField] float extraDistance = 1.5f;
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public float Weight => weight;
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public float TriggerRadius => triggerRadius;
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public float MaxBias => maxBias;
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public float ExtraDistance => extraDistance;
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public Transform Target => transform;
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void OnEnable()
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{
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CameraPointOfInterestDirector.Register(this);
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}
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void OnDisable()
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{
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CameraPointOfInterestDirector.Unregister(this);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7862f80331f384d28b27600075971a77
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@@ -0,0 +1,161 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace NightclubArcadia.Cinematics
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{
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/// <summary>
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/// Scores registered POIs and writes bias onto the camera anchor.
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/// </summary>
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public sealed class CameraPointOfInterestDirector : MonoBehaviour
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{
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static readonly List<CameraPointOfInterest> Registered = new List<CameraPointOfInterest>();
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[SerializeField] CameraRigAnchor anchor;
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[SerializeField] CameraStateDirector stateDirector;
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[SerializeField] float poiSmoothTime = 1f;
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[SerializeField] float poiReleaseTime = 1.4f;
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[SerializeField] float maxHeadingAngle = 100f;
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Vector3 poiVelocity;
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float distanceVelocity;
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CameraPointOfInterest activePoi;
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public bool HasActivePoi => activePoi != null;
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public static void Register(CameraPointOfInterest poi)
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{
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if (poi != null && !Registered.Contains(poi))
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{
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Registered.Add(poi);
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}
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}
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public static void Unregister(CameraPointOfInterest poi)
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{
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Registered.Remove(poi);
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}
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void Awake()
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{
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if (anchor == null)
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{
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anchor = GetComponent<CameraRigAnchor>();
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}
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if (stateDirector == null)
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{
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stateDirector = GetComponent<CameraStateDirector>();
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}
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}
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void LateUpdate()
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{
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if (anchor == null || stateDirector == null)
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{
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return;
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}
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var follow = anchor.FollowTarget;
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if (follow == null)
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{
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return;
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}
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if (!stateDirector.AllowsPointOfInterest)
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{
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return;
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}
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if (stateDirector.Current == CameraState.ManualPan)
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{
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return;
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}
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activePoi = FindBestPoi(follow);
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if (activePoi == null)
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{
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ReleasePoi();
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return;
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}
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var toPoi = activePoi.Target.position - follow.position;
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toPoi.y = 0f;
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var targetBias = Vector3.ClampMagnitude(toPoi, activePoi.MaxBias);
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anchor.PoiBias = Vector3.SmoothDamp(
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anchor.PoiBias,
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targetBias,
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ref poiVelocity,
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poiSmoothTime);
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anchor.DistanceBias = Mathf.SmoothDamp(
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anchor.DistanceBias,
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activePoi.ExtraDistance,
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ref distanceVelocity,
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poiSmoothTime);
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}
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CameraPointOfInterest FindBestPoi(Transform follow)
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{
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CameraPointOfInterest best = null;
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var bestScore = 0f;
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var forward = follow.forward;
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foreach (var poi in Registered)
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{
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if (poi == null || !poi.isActiveAndEnabled)
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{
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continue;
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}
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var offset = poi.Target.position - follow.position;
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offset.y = 0f;
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var distance = offset.magnitude;
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if (distance > poi.TriggerRadius || distance <= 0.01f)
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{
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continue;
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}
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var angle = Vector3.Angle(forward, offset);
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if (angle > maxHeadingAngle)
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{
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continue;
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}
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var score = poi.Weight * (1f - distance / poi.TriggerRadius);
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if (score > bestScore)
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{
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bestScore = score;
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best = poi;
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}
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}
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return best;
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}
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void ReleasePoi()
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{
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if (anchor == null)
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{
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return;
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}
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anchor.PoiBias = Vector3.SmoothDamp(
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anchor.PoiBias,
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Vector3.zero,
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ref poiVelocity,
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poiReleaseTime);
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anchor.DistanceBias = Mathf.SmoothDamp(
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anchor.DistanceBias,
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0f,
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ref distanceVelocity,
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poiReleaseTime);
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|
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if (anchor.PoiBias.sqrMagnitude < 0.0001f && Mathf.Abs(anchor.DistanceBias) < 0.01f)
|
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{
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activePoi = null;
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}
|
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}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3343417e1de440f095b73e55c6977b6
|
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@@ -0,0 +1,85 @@
|
||||
using Unity.Cinemachine;
|
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using UnityEngine;
|
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|
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namespace NightclubArcadia.Cinematics
|
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{
|
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/// <summary>
|
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/// Proxy transform the follow camera tracks. Combines player follow,
|
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/// POI bias, manual pan offset, and distance bias.
|
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/// </summary>
|
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public sealed class CameraRigAnchor : MonoBehaviour
|
||||
{
|
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[SerializeField] Transform followTarget;
|
||||
[SerializeField] CinemachinePositionComposer composer;
|
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[SerializeField] float followSmoothTime = 0.12f;
|
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[SerializeField] float distanceSmoothTime = 0.8f;
|
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|
||||
float defaultCameraDistance = 10f;
|
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float distanceVelocity;
|
||||
Vector3 followVelocity;
|
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|
||||
public Vector3 PoiBias { get; set; }
|
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public Vector3 ManualPanOffset { get; set; }
|
||||
public float DistanceBias { get; set; }
|
||||
|
||||
public Transform FollowTarget => followTarget;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (composer == null)
|
||||
{
|
||||
composer = FindFirstObjectByType<CinemachinePositionComposer>();
|
||||
}
|
||||
|
||||
if (composer != null)
|
||||
{
|
||||
defaultCameraDistance = composer.CameraDistance;
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (followTarget == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var targetPosition = followTarget.position + PoiBias + ManualPanOffset;
|
||||
transform.position = Vector3.SmoothDamp(
|
||||
transform.position,
|
||||
targetPosition,
|
||||
ref followVelocity,
|
||||
followSmoothTime);
|
||||
|
||||
if (composer != null)
|
||||
{
|
||||
var targetDistance = defaultCameraDistance + DistanceBias;
|
||||
composer.CameraDistance = Mathf.SmoothDamp(
|
||||
composer.CameraDistance,
|
||||
targetDistance,
|
||||
ref distanceVelocity,
|
||||
distanceSmoothTime);
|
||||
}
|
||||
}
|
||||
|
||||
public void Nudge(Vector3 worldDelta)
|
||||
{
|
||||
ManualPanOffset += worldDelta;
|
||||
}
|
||||
|
||||
public void ClampManualPan(float maxDistance)
|
||||
{
|
||||
if (followTarget == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var offset = ManualPanOffset;
|
||||
offset.y = 0f;
|
||||
if (offset.magnitude > maxDistance)
|
||||
{
|
||||
ManualPanOffset = offset.normalized * maxDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16d6717a3703a4bb3a8c3bb0bb0392de
|
||||
@@ -0,0 +1,135 @@
|
||||
using NightclubArcadia.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NightclubArcadia.Cinematics
|
||||
{
|
||||
public enum CameraState
|
||||
{
|
||||
Follow,
|
||||
ManualPan,
|
||||
PointOfInterest,
|
||||
Reveal,
|
||||
Dialogue,
|
||||
Menu
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolves which camera subsystem may write each frame.
|
||||
/// </summary>
|
||||
public sealed class CameraStateDirector : MonoBehaviour
|
||||
{
|
||||
[SerializeField] CameraRigAnchor anchor;
|
||||
[SerializeField] float dialogueRecenterTime = 0.5f;
|
||||
|
||||
int activeRevealCount;
|
||||
float dialogueRecenterTimer;
|
||||
bool wasDialogueActive;
|
||||
bool wasMenuOpen;
|
||||
|
||||
public CameraState Current { get; private set; } = CameraState.Follow;
|
||||
|
||||
public bool AllowsManualPan =>
|
||||
Current != CameraState.Dialogue
|
||||
&& Current != CameraState.Menu
|
||||
&& Current != CameraState.Reveal;
|
||||
|
||||
public bool AllowsPointOfInterest =>
|
||||
Current == CameraState.Follow || Current == CameraState.PointOfInterest;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (anchor == null)
|
||||
{
|
||||
anchor = GetComponent<CameraRigAnchor>();
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (UIStateController.Instance != null)
|
||||
{
|
||||
UIStateController.Instance.StateChanged += OnUiStateChanged;
|
||||
}
|
||||
|
||||
ResolveState(false);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (UIStateController.Instance != null)
|
||||
{
|
||||
UIStateController.Instance.StateChanged -= OnUiStateChanged;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
ResolveState(true);
|
||||
|
||||
if (Current == CameraState.Dialogue && anchor != null)
|
||||
{
|
||||
dialogueRecenterTimer += Time.deltaTime;
|
||||
var t = Mathf.Clamp01(dialogueRecenterTimer / dialogueRecenterTime);
|
||||
anchor.ManualPanOffset = Vector3.Lerp(anchor.ManualPanOffset, Vector3.zero, t);
|
||||
}
|
||||
}
|
||||
|
||||
void OnUiStateChanged() => ResolveState(true);
|
||||
|
||||
public void RegisterReveal() => activeRevealCount++;
|
||||
|
||||
public void UnregisterReveal() => activeRevealCount = Mathf.Max(0, activeRevealCount - 1);
|
||||
|
||||
void ResolveState(bool allowManualPanPromotion)
|
||||
{
|
||||
var ui = UIStateController.Instance;
|
||||
var menuOpen = ui != null && ui.IsMenuOpen;
|
||||
var dialogueActive = ui != null && ui.IsDialogueActive;
|
||||
|
||||
if (menuOpen)
|
||||
{
|
||||
Current = CameraState.Menu;
|
||||
}
|
||||
else if (dialogueActive)
|
||||
{
|
||||
if (!wasDialogueActive)
|
||||
{
|
||||
dialogueRecenterTimer = 0f;
|
||||
}
|
||||
|
||||
Current = CameraState.Dialogue;
|
||||
}
|
||||
else if (activeRevealCount > 0)
|
||||
{
|
||||
Current = CameraState.Reveal;
|
||||
}
|
||||
else if (allowManualPanPromotion && IsManualPanActive())
|
||||
{
|
||||
Current = CameraState.ManualPan;
|
||||
}
|
||||
else if (HasActivePointOfInterest())
|
||||
{
|
||||
Current = CameraState.PointOfInterest;
|
||||
}
|
||||
else
|
||||
{
|
||||
Current = CameraState.Follow;
|
||||
}
|
||||
|
||||
wasDialogueActive = dialogueActive;
|
||||
wasMenuOpen = menuOpen;
|
||||
}
|
||||
|
||||
bool IsManualPanActive()
|
||||
{
|
||||
var pan = GetComponent<CameraPanInput>();
|
||||
return pan != null && pan.IsManualPanActive;
|
||||
}
|
||||
|
||||
bool HasActivePointOfInterest()
|
||||
{
|
||||
var director = GetComponent<CameraPointOfInterestDirector>();
|
||||
return director != null && director.HasActivePoi;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca0160e4d996040238dab18725a2e844
|
||||
@@ -0,0 +1,72 @@
|
||||
using NightclubArcadia.UI;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NightclubArcadia.Cinematics
|
||||
{
|
||||
/// <summary>
|
||||
/// Shifts CinemachinePositionComposer.Composition.ScreenPosition so the
|
||||
/// player is centred in the screen space left of the dialogue panel.
|
||||
/// </summary>
|
||||
public sealed class DialogueCameraFraming : MonoBehaviour
|
||||
{
|
||||
[SerializeField] CinemachinePositionComposer composer;
|
||||
[SerializeField] float dialogueScreenX = -0.17f;
|
||||
[SerializeField] bool suppressDeadZoneXInDialogue = true;
|
||||
|
||||
float defaultDeadZoneX = 0.2f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (composer == null)
|
||||
{
|
||||
composer = FindFirstObjectByType<CinemachinePositionComposer>();
|
||||
}
|
||||
|
||||
if (composer != null)
|
||||
{
|
||||
defaultDeadZoneX = composer.Composition.DeadZone.Size.x;
|
||||
}
|
||||
|
||||
if (UIStateController.Instance != null)
|
||||
{
|
||||
UIStateController.Instance.StateChanged += OnStateChanged;
|
||||
}
|
||||
|
||||
ApplyFraming();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (UIStateController.Instance != null)
|
||||
{
|
||||
UIStateController.Instance.StateChanged -= OnStateChanged;
|
||||
}
|
||||
}
|
||||
|
||||
void OnStateChanged() => ApplyFraming();
|
||||
|
||||
void ApplyFraming()
|
||||
{
|
||||
if (composer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var active = UIStateController.Instance != null && UIStateController.Instance.IsDialogueActive;
|
||||
var target = active ? dialogueScreenX : 0f;
|
||||
|
||||
var composition = composer.Composition;
|
||||
composition.ScreenPosition = new Vector2(target, composition.ScreenPosition.y);
|
||||
|
||||
if (suppressDeadZoneXInDialogue)
|
||||
{
|
||||
var size = composition.DeadZone.Size;
|
||||
size.x = active ? 0f : defaultDeadZoneX;
|
||||
composition.DeadZone.Size = size;
|
||||
}
|
||||
|
||||
composer.Composition = composition;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56142a5f8795401498df8e01dc74b258
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user