refactor the skill system to adhere to the lore handbook
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@@ -1,18 +1,22 @@
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// Passive skill commentary. Fired by CommentarySystem, never <<jump>>ed to.
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// One node per (context, skill) pair; if a skill has nothing to say about a
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// context, simply omit the node and it won't be considered.
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//
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// Writing rules (code does not enforce these):
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// - Wrong Truth failures: no failure signal in the prose; the UI banner is the only tell.
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// - Documentary routes are gated on Act and errand state, never on a voice.
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title: Commentary_Entrance_Queue_paranoia
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title: Commentary_Entrance_Queue_facework
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---
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Paranoia: The man three back hasn't looked at his phone once. Nobody waits like that.
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FACEWORK: His hands are too still for someone this far back in a queue. What's he practising not to reach for?
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===
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title: Commentary_Entrance_Queue_read_room
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title: Commentary_Entrance_Queue_long_shift
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---
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Read the Room: Everyone here is pretending they're not cold.
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THE LONG SHIFT: Forty minutes. Nobody's shifted their weight the way cold people do. They're paying for this wait in something else.
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===
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title: Commentary_Entrance_Queue_streetwise
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title: Commentary_Entrance_Queue_the_float
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---
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Streetwise: Door's been "slow tonight" for forty minutes. That's a price, not a queue.
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THE FLOAT: Door's been "slow tonight" for forty minutes. Convert that: it's a price, not a queue. Who's eating that?
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===
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