refactor the skill system to adhere to the lore handbook
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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id: amnesty
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displayName: AMNESTY
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axis: 3
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domain: 'Relief. Letting go, forgiving, putting a thing down. Also, professionally:
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recognising when other people have decided to forget something, and by what method
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they arranged it.'
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notes: "SKILL\nname: AMNESTY\ndomain: Relief. Letting go, forgiving, putting a
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thing down. Also, professionally: recognising when other people have decided
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to forget something, and by what method they arranged it.\nwhat it wants for
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you: Peace for you, tonight, at whatever price tomorrow ends up charging.\nwhat
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it's wrong about: It believes forgetting is the same as being forgiven. And it
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cannot tell your peace from somebody else's advantage \u2014 every offer of rest
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it makes is sincere; some of them are also somebody's plan, and AMNESTY has never
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once checked whose.\nhow it addresses you: Second person, soft, constant use
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of [pc], the way somebody talks you down off something.\nregister: Kind, tired,
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absolving.\nverbal tics:\n* (1) Opens with \"It's alright.\"\n* (2) Offers you
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an hour. \"Give it an hour, [pc].\"\nwhat it never does: Lie to you. Press a
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second time.\nopposed to: STANDING ORDER\nallied with: HOUSE POUR, FACEWORK\n\nSUCCESS
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VOICE: \"Nobody in this building remembers the fire and three of them were here
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for it. That isn't damage, [pc]. That's maintenance. Somebody has been keeping
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this room forgetful.\"\nFAILURE VOICE: \"It's alright. Nobody is looking for
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this any more \u2014 the people who wanted it are dead or old or somewhere warm.
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Put it down.\"\nPASSIVE VOICE: \"It's alright. Whatever this room used to be,
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it's a room where people dance now. That counts for something. It counted for
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somebody.\"\n\nFiring frequency target (per hour): 4\nDomains it must NOT comment
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on: Tactics. Numbers. Other people's guilt \u2014 AMNESTY only ever absolves
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you, and its silence about everyone else is the most frightening thing about
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it."
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targetFiringsPerHour: 4
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opposedTo: standing_order
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- house_pour
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- facework
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