refactor the skill system to adhere to the lore handbook
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--- !u!114 &11400000
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id: long_shift
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displayName: THE LONG SHIFT
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axis: 1
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domain: Endurance. Pain, fatigue, injury, the body's clock at four in the morning.
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Holding a position without moving. Reading what other people's bodies are costing
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them and how long they can go on paying.
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notes: "SKILL\nname: THE LONG SHIFT\ndomain: Endurance. Pain, fatigue, injury,
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the body's clock at four in the morning. Holding a position without moving. Reading
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what other people's bodies are costing them and how long they can go on paying.\nwhat
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it wants for you: To still be on your feet when the room empties, because the
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last person standing hears the last thing said.\nwhat it's wrong about: It believes
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remaining is a form of winning. It cannot distinguish having survived from having
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prevailed, and it will keep you at a post for years after the post stopped meaning
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anything, counting the years as evidence.\nhow it addresses you: Second person,
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flat, no name. States facts about your body the way somebody reads them off a
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clipboard.\nregister: Dry, unhurried, undramatic.\nverbal tics:\n* (1) Opens
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with time elapsed. \"Six hours forty.\"\n* (2) \"Still.\"\nwhat it never does:
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Complain. Ask you to stop.\nopposed to: HOUSE POUR\nallied with: STANDING ORDER,
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ROOM TONE\n\nSUCCESS VOICE: \"Six hours forty. Your left knee has been carrying
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you since two. He's shifted twice a minute since he came in \u2014 he isn't waiting
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for anyone. He's ready to leave.\"\nFAILURE VOICE: \"You're still here. They're
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not. That's the whole of it \u2014 outlast them and the thing surfaces on its
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own. It always has.\"\nPASSIVE VOICE: \"Somebody has stood in that corner long
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enough to wear the tack off the floor. Years of somebody. Not one night's worth.\"\n\nFiring
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frequency target (per hour): 6\nDomains it must NOT comment on: Motive. Meaning.
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Whether any of this is worth doing \u2014 that question belongs to Pair IV and
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THE LONG SHIFT has never once asked it."
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targetFiringsPerHour: 6
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opposedTo: house_pour
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alliedWith:
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- standing_order
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- room_tone
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