refactor the skill system to adhere to the lore handbook
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: placement
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m_EditorClassIdentifier:
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id: placement
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displayName: PLACEMENT
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axis: 2
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domain: Moving people. The ask, the favour, the comp, the door, putting the right
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person in the right room at the right hour and leaving them convinced it was
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their own idea.
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notes: "SKILL\nname: PLACEMENT\ndomain: Moving people. The ask, the favour, the
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comp, the door, putting the right person in the right room at the right hour
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and leaving them convinced it was their own idea.\nwhat it wants for you: For
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you to stop requesting things and start arranging them.\nwhat it's wrong about:
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It believes a placed person stays placed. It has no model for the agent who develops
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an agenda from the position you gave them, so every failure it has ever had reads
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to it as bad selection rather than the predictable price of giving somebody standing.\nhow
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it addresses you: Second person, imperative, never by name. It treats you as
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the instrument rather than the person \u2014 which is the whole argument of Pair
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III, stated grammatically.\nregister: Cool, economical, flattering.\nverbal tics:\n*
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(1) Phrases instructions as observations. \"The door wants a friendly face at
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one.\"\n* (2) Never says please, and the omission is audible.\nwhat it never
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does: Threaten. Explain itself a second time.\nopposed to: FACEWORK\nallied with:
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THE FLOAT, CONFLUENCE\n\nSUCCESS VOICE: \"Don't ask him. Ask his supplier, in
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front of him, and get it wrong. He'll correct you and pay for the privilege.\"\nFAILURE
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VOICE: \"She owes you the cloakroom job and she knows exactly what it was worth.
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She'll sit on this for as long as you need her to.\"\nPASSIVE VOICE: \"The man
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deciding who comes in tonight is not the man on the door. It's whoever the man
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on the door keeps looking at.\"\n\nFiring frequency target (per hour): 6\nDomains
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it must NOT comment on: Your own feelings. The dead. Anything that cannot be
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traded for something."
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targetFiringsPerHour: 6
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opposedTo: facework
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- the_float
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- confluence
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