refactor the skill system to adhere to the lore handbook
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@@ -5,8 +5,9 @@ namespace NightclubArcadia.Skills.Tests
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{
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public class DcBandTests
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{
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[TestCase("standard", 11)]
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[TestCase("STANDARD", 11)]
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[TestCase("routine", 11)]
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[TestCase("ROUTINE", 11)]
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[TestCase("trivial", 8)]
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[TestCase("13", 13)]
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[TestCase("-3", -3)]
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public void TryParse_AcceptsBandNamesAndIntegers(string input, int expected)
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@@ -15,9 +16,18 @@ namespace NightclubArcadia.Skills.Tests
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Assert.AreEqual(expected, dc);
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}
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[Test]
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public void TryParse_TrivialIsEight_NotFive()
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{
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Assert.IsTrue(DcBands.TryParse("trivial", out var dc));
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Assert.AreEqual(8, dc);
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Assert.AreEqual(8, (int)DcBand.Trivial);
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}
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[TestCase("banana")]
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[TestCase("")]
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[TestCase(null)]
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[TestCase("standard")]
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public void TryParse_RejectsGarbage(string input)
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{
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Assert.IsFalse(DcBands.TryParse(input, out _));
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