updated gitignore in preperation of adding new packages

This commit is contained in:
2026-08-15 15:22:19 +02:00
parent 14f542c8a1
commit a42f25d5fa
+37
View File
@@ -180,3 +180,40 @@ InitTestScene*.unity*
# Source-generator output for attributed commands/functions (regenerated). # Source-generator output for attributed commands/functions (regenerated).
YarnActionRegistration.cs YarnActionRegistration.cs
YarnActionRegistration.cs.meta YarnActionRegistration.cs.meta
# ---------------------------------------------------------------------------
# ProBuilder (com.unity.probuilder, embedded as source under /Packages instead
# of resolving through the registry into Library/PackageCache)
# ---------------------------------------------------------------------------
# Folders ending in "~" are already invisible to the Unity Editor/AssetDatabase
# (no .meta files are ever generated for them), so committing them only bloats
# the repo for content nobody can reference from the project:
# Documentation~/ ~16 MB of package docs
# Samples~/ ~1 MB of optional sample scenes/scripts
/[Pp]ackages/com.unity.probuilder/Documentation~/
/[Pp]ackages/com.unity.probuilder/Samples~/
# ---------------------------------------------------------------------------
# StarterAssets (Unity's ThirdPerson Starter Assets package, imported under
# /Assets/StarterAssets)
# ---------------------------------------------------------------------------
# Vendor onboarding readme + its screenshot, shown once in the Editor's
# "Readme" inspector window. Not referenced by any scene or script.
/[Aa]ssets/StarterAssets/Readme.asset
/[Aa]ssets/StarterAssets/Readme.asset.meta
/[Aa]ssets/StarterAssets/TutorialInfo/
# Vendor PDF manual, not used at runtime.
/[Aa]ssets/StarterAssets/StarterAssets_Documentation_v1.1.pdf
/[Aa]ssets/StarterAssets/StarterAssets_Documentation_v1.1.pdf.meta
# "Playground" demo scene the package ships to showcase the controller.
# Not in EditorBuildSettings and not referenced by any of the project's own
# scenes — includes baked LightingData + reflection probe .exr captures that
# only apply to that demo scene's lighting setup.
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground.unity
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground.unity.meta
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground/
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground.meta
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/PlaygroundSettings.lighting
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/PlaygroundSettings.lighting.meta