add a writer-facing content pipeline under writing/

Dialogue was already plain text, so the gap was never the .yarn files. It was
that the character material a writing session needs was either missing or stored
somewhere a writer could not comfortably work.

Three things were wrong. The writing handbook was not in the repo and was cited
by SC101.yarn as though it were. The best voice material — register, verbal tics,
success/failure/passive samples — was a \n-escaped string inside a JSON field.
The named NPCs had no sheets at all, existing only as their Yarn lines.

writing/ now holds the dialogue-facing layer, at the repo root so it gets no
.meta files and is not a Unity asset:

  STYLE.md          register, the five tone moves, the ban list, branching
                    shapes, the Wrong Truth rule, flag families, candidate rules
  YARN-PRIMER.md    the one page of syntax needed to write a scene
  GLOSSARY.md       in-world and project vocabulary
  voices/           the eleven skill voices, one readable sheet each
  characters/       Bartender, Chevalier Cassian Thal, Bradford Kane
  scenes/           SC-101's brief: intent, beats, checks, constraints
  lore/             the three identity readings and the rules that bind them

STYLE.md is a digest of the Mystery Writing Handbook in the Obsidian vault, with
pointers rather than copies. The vault stays the authoring home for design work,
and Ground Truth — the solution document — deliberately stays out of this repo.

The voice sheets are generated from skill_bible.json but are the source of truth
for the prose. tools/writing/sync_voices.py folds edits back; voicelib.py
guarantees notes -> dict -> notes is identity for all eleven, so --to-json on
unchanged sheets is byte-identical. VoiceSheetSyncTests fails the build on drift
in either direction, and was verified to fail on real drift rather than merely
to pass.

SC101.yarn's header is trimmed from prose rationale to the six rules that bind
while editing that file, with the reasoning moved to the scene brief.

EditMode 42/42. YarnCheck compiles 9 files / 35 nodes.

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
2026-08-25 20:23:42 +02:00
co-authored by Claude Opus 5
parent b915ad78c7
commit f1fadf7909
28 changed files with 2766 additions and 21 deletions
+87
View File
@@ -0,0 +1,87 @@
---
id: amnesty
---
# AMNESTY
> Voice sheet. **The prose below is the source of truth** — edit it here, then run
> `python3 tools/writing/sync_voices.py --to-json`. The machine table is generated
> from `skill_bible.json`; changing it here does nothing.
## Machine fields
<!-- GENERATED FROM skill_bible.json — do not edit by hand -->
| Field | Value |
|---|---|
| id | `amnesty` |
| axis | Self |
| opposed to | `standing_order` |
| allied with | `house_pour`, `facework` |
| primary channel | Behavioural |
| secondary channel | None |
| clue yield | Low |
| starting rank | 1 |
| target firings/hour | 4 |
| accent colour | rgba(0.72, 0.88, 0.72, 1) |
<!-- END GENERATED -->
## Domain
Relief. Letting go, forgiving, putting a thing down. Also, professionally: recognising when other people have decided to forget something, and by what method they arranged it.
## What it wants for you
Peace for you, tonight, at whatever price tomorrow ends up charging.
## What it's wrong about
It believes forgetting is the same as being forgiven. And it cannot tell your peace from somebody else's advantage — every offer of rest it makes is sincere; some of them are also somebody's plan, and AMNESTY has never once checked whose.
## How it addresses you
Second person, soft, constant use of [pc], the way somebody talks you down off something.
## Register
Kind, tired, absolving.
## What it never does
Lie to you. Press a second time.
## Opposed to
STANDING ORDER
## Allied with
HOUSE POUR, FACEWORK
## Domains it must not comment on
Tactics. Numbers. Other people's guilt — AMNESTY only ever absolves you, and its silence about everyone else is the most frightening thing about it.
## Verbal tics
1. Opens with "It's alright."
2. Offers you an hour. "Give it an hour, [pc]."
## Voice samples
### Success
> "Nobody in this building remembers the fire and three of them were here for it. That isn't damage, [pc]. That's maintenance. Somebody has been keeping this room forgetful."
### Failure
> "It's alright. Nobody is looking for this any more — the people who wanted it are dead or old or somewhere warm. Put it down."
### Passive
> "It's alright. Whatever this room used to be, it's a room where people dance now. That counts for something. It counted for somebody."
## Firing frequency
4 per hour (target).