implemented NPC system and working bartender conversation

This commit is contained in:
2026-08-15 19:02:01 +02:00
parent be63c21e15
commit f89781d78b
18 changed files with 1042 additions and 160 deletions
@@ -1,27 +0,0 @@
// The door. Scene files stay thin: they set the stage, detour into character
// nodes for the actual talking, then branch on the outcome.
//
// No longer reached from SC-101: that exit now calls <<enter_environment>>
// and steps out of dialogue instead of jumping here. The game's
// DialogueRunner entry is `Start` in Scenes/SC101.yarn.
title: Entrance_Door
---
Narrator: Neon bleeds across wet asphalt. The queue hasn't moved in ten minutes.
<<detour Bouncer_Talk>>
<<if $went_inside>>
<<jump Entrance_Inside>>
<<else>>
<<jump Entrance_Outside>>
<<endif>>
===
title: Entrance_Inside
---
Narrator: The bass hits you like a wall.
===
title: Entrance_Outside
---
Narrator: The night swallows you back up.
===
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