added the table and an interactable chair
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// Everything that can be interacted with the chair.
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//
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// These nodes share a title, which makes them a node group. Callers just
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// `<<detour Chair_Interaction>>` and Yarn runs the most specific variation whose
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// `when:` conditions pass. Adding a new variation later means adding a node,
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// not editing a growing <<if>> chain.
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//
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// Each variation sets $went_inside so the calling scene knows the verdict.
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title: Chair_Interaction
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---
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Narrator: An empty chair with a place card: {$player_name}.
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-> Sit down.
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-> Not yet.
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<<enter_environment>>
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===
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@@ -0,0 +1,10 @@
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@@ -1277,7 +1277,7 @@ MonoBehaviour:
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npcName: Chair
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npcName: Chair
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npcColor: {r: 0, g: 0, b: 1, a: 1}
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npcColor: {r: 0, g: 0, b: 1, a: 1}
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dialogueRunner: {fileID: 910000019}
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dialogueRunner: {fileID: 910000019}
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yarnStartNode: Bartender_Talk
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yarnStartNode: Chair_Interaction
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dialogueUI: {fileID: 263597886}
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dialogueUI: {fileID: 263597886}
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