Commit Graph
9 Commits
Author SHA1 Message Date
lennartandClaude Opus 5 4f97fc704c check in the DialogueTest scene and add it to the build settings
This is the scene the camera rig, UI layer, player control, and dialogue work in
the preceding commits were built against: 14 roots covering Room_101, the
Dialogue and Skill systems, the three UI canvases, the Cinemachine brain and
camera, the reveal volume, navigation, and the camera anchor.

Committed as-is, in binary, deliberately. The file is a valid Unity scene and
opens intact, but it is serialized as binary while the project is set to Force
Text, so it is not diffable or mergeable. Converting it needs the Asset
Serialization setting to be re-applied from the Editor UI, which cannot be done
from a batch-mode run — the setter does not trigger a reserialize pass. Checking
it in binary is strictly better than leaving days of scene wiring untracked;
the conversion is a follow-up, tracked in docs/restructure-plan.md.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-25 19:09:52 +02:00
lennart 6f2225f911 fleshed out the party guests 2026-08-15 21:51:53 +02:00
lennart fea0a29d10 added the table and an interactable chair 2026-08-15 19:09:20 +02:00
lennart f89781d78b implemented NPC system and working bartender conversation 2026-08-15 19:02:01 +02:00
lennart 86614f3104 fixed player character in room, test successful 2026-08-15 15:37:56 +02:00
lennart 38ba2b0eff Added player character and step in/out of dialogue in scene 101 2026-08-15 15:22:47 +02:00
lennart af6bc82c67 pre 6.3-downgrade checkpoint 2026-08-15 14:21:51 +02:00
lennart 063e94f6eb implemented skill system according to designdocuments 2026-08-15 08:09:29 +02:00
lennart 98fe1794c6 scaffolding dialogue test system 2026-08-14 13:49:40 +02:00