Shader "Hidden/ProBuilder/SelectionPickerURP" { Properties {} SubShader { Tags { "ProBuilderPicker"="EdgePass" } Lighting Off ZTest LEqual ZWrite On Cull Off Blend Off UsePass "Hidden/ProBuilder/EdgePickerURP/EDGES" } SubShader { Tags { "ProBuilderPicker"="VertexPass" } Lighting Off ZTest LEqual ZWrite On Cull Off Blend Off UsePass "Hidden/ProBuilder/VertexPickerURP/VERTICES" } SubShader { Tags { "ProBuilderPicker"="Base" } Lighting Off ZTest LEqual ZWrite On Cull Back Blend Off UsePass "Hidden/ProBuilder/FacePickerURP/BASE" } }