// The door. Scene files stay thin: they set the stage, detour into character // nodes for the actual talking, then branch on the outcome. // // `Start` is the DialogueRunner's entry node (set on the Dialogue System // prefab), so this is where the game begins. title: Start --- Narrator: Neon bleeds across wet asphalt. The queue hasn't moved in ten minutes. <> <> <> <> <> <> === title: Entrance_Inside --- Narrator: The bass hits you like a wall. === title: Entrance_Outside --- Narrator: The night swallows you back up. ===