---
id: SC###
title:
act: I
status: outlined # outlined | drafted | revised | in-engine | tested
yarn_file: Assets/Dialogue/Scenes/SC###.yarn
location:
reenterable: no
---
# SC-### —
> One scene, one file, ideally one screen of spec. If this brief does not fit on a page, the
> scene is doing too much — split it. That discipline is what lets one writer hold a sixty-scene
> game in their head.
>
> This is the **brief**, not the dialogue. The words live in the `.yarn` file.
## Purpose
One line: what has changed by the end.
## Cast
Speaking characters, and which voices are prominent. **Cap voice introductions at three.**
## Entry conditions
Flags required. "None" is a good answer.
## Critical outputs
Things every build must be able to obtain. Each needs ≥2 independent routes — and independent
means different trace channels, not two checks in the same conversation.
| Clue id | Routes |
|---|---|
| | |
## Optional outputs
Missable by design. One route is fine.
## Shape
`hub-and-spoke` | `short tree` | `divergent`. Default to the first.
## Opening frame
2–4 sentences of establishing prose. Sensory, specific, and including one concrete detail that
does not serve the plot.
## Beats
3–6. Each beat is one exchange or one discovery.
1.
## Checks
Write **both** outcomes as summaries before writing any prose. If the failure summary is "the
player doesn't get the thing", delete the check.
| # | Voice | Colour/Gate | DC band | Success → | Failure type | Failure → |
|---|---|---|---|---|---|---|
| | | | | | | |
## Branch points
| id | The choice | Reconverges at | Persistent effect |
|---|---|---|---|
| | | | |
## Exit states
Keep to ≤3. More than three means this is a hub, not a scene.
## Flags
**Sets:**
**Reads:**
## Constraints specific to this scene
Anything a later editor must not "fix". Deliberate exceptions to a general rule go here, with
the reason, so they survive review.