// SC-101 — The Card at the Desk. Opening candidate hooks. // // Scene files stay thin: set the stage, <> into hook nodes, return. // Prose is TODO until the writing pass; structure and flag writes are locked. // // Evidence rule (design §1.3): each candidate gets exactly one of each evidence // type — object, testimony, document, intuition. Preserve that balance; do not // stack types so trust becomes an artifact of imbalance. // // Discovery order (§1.5): hooks are independently reachable in any order via // <> from the desk. Never <>-guard a hook on another hook having // fired, on any $self_lean_*, or on skill_rank(...). Never make a hook only // reachable as fall-through from another. title: SC101_Desk --- <> Narrator: TODO — desk / card stage-setting. -> Made Asset hook <> <> -> Journalist hook <> <> -> Inheritor hook <> <> -> Neutral hook <> <> -> Leave the desk Narrator: TODO — exit the desk beat. === title: SC101_Hook_MadeAsset --- CONFLUENCE: TODO — Made Asset intuition. <> === title: SC101_Hook_Journalist --- FACEWORK: TODO — Journalist intuition. <> === title: SC101_Hook_Inheritor --- STANDING ORDER: TODO — Inheritor intuition. <> === title: SC101_Hook_Neutral --- HOUSE POUR: TODO — neutral Body texture; no lean. ===