// Everything that can be interacted with the chair. // // Stack discipline (the player re-enters all of this, so it matters): // `Chair_Interaction` is the node DialogueInteractable starts, so nothing above // it is waiting for a return. The menu therefore LOOPS with <>, which // replaces the current node and pushes nothing, and only sub-conversations that // have to come back use <>. Never <> out of a detoured node — // that clears the return stack and the caller never resumes. // // The sit-down line lives in its own node so the menu loop can't replay it, // while a player who stands up and sits down again still gets it. title: Chair_Interaction position: -334,-601 --- Narrator: An empty chair with a place card: {$player_name}. -> Sit down. <> <> -> Not yet. <> === title: SC101_Hook_Sitting_Chair_Interaction position: -328,-360 --- Narrator: You sit down between two very distinguished gentlemen. <> === // The loop target. Every menu variation jumps back here when its sub-conversation // returns, so which variation shows is re-evaluated after every interaction. title: SC101_Hook_Menu_Chair_Interaction position: -328,-205 --- <> <> <> <> <> <> <> <> <> === title: SC101_Hook_First_Sitting_Chair_Interaction position: -320,-51 --- -> Look at the details of the place card. <> -> Introduce yourself to the gentleman on your left, sitting closer to the head of the table. <> -> Introduce yourself to the gentleman on your right. <> -> Stand up. <> <> <> === title: SC101_Hook_Left_Not_Right_Chair_Interaction position: -95,-48 --- -> Look at the details of the place card. <> -> Talk to Chevalier Cassian Thal. <> -> Introduce yourself to the gentleman on your right. <> -> Stand up. <> <> <> === title: SC101_Hook_Right_Not_Left_Chair_Interaction position: 134,-32 --- -> Look at the details of the place card. <> -> Introduce yourself to the gentleman on your left, sitting closer to the head of the table. <> -> Talk to Bradford Kane. <> -> Stand up. <> <> <> === title: SC101_Hook_Both_Chair_Interaction position: 363,-36 --- -> Look at the details of the place card. <> -> Talk to Chevalier Cassian Thal. <> -> Talk to Bradford Kane. <> -> Stand up. <> <> <> === title: SC101_Hook_Place_Card_Chair_Interaction position: -296,331 --- Narrator: You take the place card and take a look. <> <> <> PROVENANCE: What is this? Narrator: You see a plain equal-armed cross inside a circle embossed in the upper right corner. PROVENANCE: We are in Switzerland, after all. Though this symbol is not known to be associated with Switzerland. Most peculiar. <> Narrator: You see a cross inside a circle embossed in the upper right corner. PROVENANCE: This is probably related to Switzerland. <> ===