--- id: name: chr: CHR-### # the vault sheet this projects from, if one exists yarn_file: Assets/Dialogue/Characters/.yarn status: planned # planned | drafted | in-engine | tested scenes: [SC101] --- # > **This is the dialogue-facing sheet.** The full character record — placement in the Lorebook, > faction row, the two truths, sensitivity check, continuity hooks — lives in the vault at > `[[Character Sheet Handbook]]`, one file per character. Fill that one *first* for any figure > who touches real history or a faction. This sheet exists so a writing session can pick the > character up and write them without loading all of it. ## Who they are One paragraph. What they want *tonight*, in this room — not their life goal. ## How they speak Register in three adjectives. Sentence length. Do they contract? Do they use the player's name, and which form — `{$player_name}`, `{$player_name_full}`, or `{$player_alias}`? Anything a reader could imitate. ## Verbal tics At most two. More than two is a costume, not a voice. ## What they never say or do The negative constraints. Usually more useful than the positive ones. ## What they know One row per thing the player can learn from them. "Reveals when" names the actual condition; "records" names the flag that remembers it. | They know | True? | Reveals when | Records | |---|---|---|---| | | | | | ## What they are wrong about Where their confidence outruns their information. This is what makes them a source of Wrong Truths rather than an oracle. ## Their read on the protagonist Which candidate reading, if any, they push — and what happens if the player agrees or refuses. Remember they advocate; they never state an identity as settled fact. ## One line that is 100% them Written now, before a scene needs it. > "..." ## Open threads What is unwritten, unresolved, or deliberately left open. Link the vault note if there is one.